Shader help (dark dust) -1 reply

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Nkenobi

My Bite is worse than my Bark

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20th September 2003

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#1 14 years ago

I need a lightbeam coming from a window... I am using dark_dust and dark_dust_yellow atm but they have this light disapearing thing about half way down. I need to take out the part where the light disapears half way down :/ textures/common/dark_yellow_dust { qer_editorimage textures/common/gradient qer_trans 0.9 surfaceparm noimpact surfaceparm nomarks surfaceparm nonsolid surfaceparm nonopaque surfaceparm trans q3map_material Water q3map_nolightmap { clampmap textures/common/gradient blendFunc GL_ONE GL_ONE rgbGen const ( 0.349020 0.345098 0.168627 ) } }




GothiX

No Time to Cry

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18th September 2003

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#2 14 years ago

You'd need to edit the image for that, since the image is a gradient, thus fading halfway.




Nkenobi

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#3 14 years ago

and how would I do that? just open up one of the gradient textures and make it a solid color? there are three gradients :/ which one would I edit? EDIT: oh wait... just plain gradient, says so in the code :p




Nkenobi

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#4 14 years ago

when I try to open my new shader file commonnk, 0 shaders are loaded... yes, in my shader list I have added commonnk what else do I need to do :/ ??




GothiX

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#5 14 years ago

What program are you talking about, and what do you have in commonk.shader at the moment?




Nkenobi

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#6 14 years ago

I can't open it in GTK

just my shader, commonnk/dark_dust_nk




GothiX

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#7 14 years ago

That's not exactly helping much. What shader are you using? Also, dump a blank image in textures/commonk, call it "workagainbeehotch.jpg" or something.




Nkenobi

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#8 14 years ago

ha! I got it to work.... I just had my IMG in the wrong folder :p I feel so dumb... neways, thanks!