Shader on skin -1 reply

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The One and Only

I R Scary Eyeball

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29th January 2004

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#1 13 years ago

Hi, this is my first time putting shaders on skins, so i was wondering if someone could help me. I made a reskin of human_merc And I want to make the eyes glow. How do I make JUST the eyes glow? Thanks in advance.




Trauma Sensei

The All Seeing Eye

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5th June 2004

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#2 13 years ago

There is no glow on Q3 engine.




The One and Only

I R Scary Eyeball

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#3 13 years ago

I've seen it used before. Try: Almost every weapon in the game? just a suggestion.




.The Deviant

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6th March 2005

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#4 13 years ago

ok. thats easy. on your path in the .shader file, just put it on the mouth_eyes file. easy as pie. and yeah, there is no glow shader. the closest thing you're gonna get is this: (i took this from my current skin) models/players/sasuun/torso { cull disable { map models/players/sasuun/torso.jpg rgbGen lightingDiffuse } { map gfx/effects/sasuun.jpg(whatever gfx file you want. i personally used the bluefire or something and made it green.) tcMod scroll -2 -.6 tcgen environment blendFunc GL_ONE GL_ONE rgbGen identity } }




Trauma Sensei

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#5 13 years ago

*sigh* I highly dislike when people who dont know what they are talking about think they are right... on top of that you do not specify what kind of weapon... if you mean a standard lightsaber, then I can tell you that is NOT a shader, that is a .efx file that can not be applied to a skin. Maybe you are talking about the dynamic glow that a lightsaber and any light source has, that is also a .efx file.




The One and Only

I R Scary Eyeball

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29th January 2004

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#6 13 years ago

Sorry trauma.

Haruki, thanks, but in the Human_merc model the eyse are on the face texture. I'm guessing it will still work, I'm just not entirely sure how.




The One and Only

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#7 13 years ago

Just one thing: How do I make my own gfx file and where do I put it?




.The Deviant

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#8 13 years ago

its its own separate folder.when you pk3/zip it, there will be 3 folders: models, shaders, and gfx. in the gfx folder, its gfx/effects/_____ The effects have to be exponents of 2 (128,256,512)




Inyri Forge VIP Member

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15th March 2005

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#9 13 years ago
The one and onlyHaruki, thanks, but in the Human_merc model the eyse are on the face texture. I'm guessing it will still work, I'm just not entirely sure how.

If they're not on a separate mesh it's not likely to work.




The One and Only

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#10 13 years ago

hmmm...




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