I've ALWAYS had problems with making my own shaders. I've been mapping for about 2 years now and I've never successfully made my own shaders. I've been looking through every tutorial I can find, so it's not like I'm coming here 5 minutes after something not working. Anyway, I've been working on a sky shader. I've made a shader file named "royksopp.shader" and in it contains: textures/skies/royksopp { qer_editorimage textures/skies/sky surfaceparm sky surfaceparm noimpact surfaceparm nomarks q3map_nolightmap skyParms textures/skies/royksopp 512 - } I believe that's the correct code for a sky shader. I've put this shader into a PK3 with the shader file in the directory "shaders". I have sky textures labled "royksopp_ft", "royksopp_up", lf, bk, rt, and dn, all of the images being jpegs at 512 square pixels. I put all 6 of these images into the same pk3 in the directory "textures/skies." After all this, when I finally go into GtkRadiant after checking, double-checking and triple-checking that every image is the correct size, correct directory, correct shader, and correct coding, I can't find the sky texture anywhere in the texture list for GtkRadiant. If I'm making an unbelievably silly mistake, don't be afraid to break it to me hard. Thanks.
i tryed making a sky one, but it did two things: 1. it turned up black on all sides except the top on 2. The bottom did not appear
To be honest i never could figure out how to make coustom skyboxes. I think your best getting someone who knows what theyre doing to make it for you with images you provide.
Dang... the only thing I've done in the past is replace existing skyboxes from jka (or jk2) with my own images, but when making a map that I intend to send in to jk2files, that's not really an option. Thanks for trying.