Shaders, water and sky issues -1 reply

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Gugeyewalker

I'm too cool to Post

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22nd August 2005

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#1 12 years ago

Something tells me I might figure this out, but I have been trying to make water, I am using a non-solid caulk applied to a brush, with the top face of the brush as a standard water texture, but the dang thing is still solid when I test it, what's going on? Also half my sky shader's don't seem to work. I figured out that some sky shaders use several image files to wrap the sky around the map, but then some skies are either completely black, or just display the word 'sky' all over. Why arent my shaders working right? TY!




iswer

Mapper, Modeller, Musician

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18th April 2004

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#2 12 years ago

did you use a waterTEXTURE at the top of the brush? i needs to be a shader. its showing "sky" in radiant? test it ingame and it would work.




Gugeyewalker

I'm too cool to Post

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22nd August 2005

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#3 12 years ago

In answer to my own questions now that I have figured it out, shaders are actually just scripts that may use a series of image files.

Like skybox shaders use about 6 image files, if the image files arent there the shader wont work, and if the shader script itself isn't there the images will display wrong. So we must make sure that written in the 'skies' shader that the section for your particular sky script is there, and this goes for water too! I figured it out! yay!:bows: