Hi, it's me again!
I got another problem with mapping:
I am trying to make broken house, so it will look like in MGS4. Everything goes fine, I use square cylinders, I make shapes, I use thicken, and in game, there are shadows in some part (mainly left or right end), which make the map ugly and unrealistic....
Anyone knows how to get rid of those shadows?
First, you need to compile your lightmap with -patchshadows on.
If that doesn't help, you may consider using a bounce lightmap.
Hope that'll help. :)
I didn't make it!
You might want to consider lining up your walls aswell, because it seems some are overalapping.
This article may be of some use too.