Shadows of the Empire Mod -1 reply

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jedispy

SOTEMOD Leader

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11th November 2004

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#1 10 years ago

***I apologize ahead of time if this is the incorrect forum for this type of a post. I do not intend on spamming***

The Shadows of the Empire mod is going strong and making some great advancements. We need more help though. We are looking for people in the following roles:

  • Map layout/design - Designs the map layouts that are to be used in level mapping. Provides expert instruction and critiquing of mapping development.

Recommended Software: GTK Radiant 1.5.0 Software Provided?: It is available for free online at www.qeradiant.com. The license is freeware. Experience level desired: Expert Other information: Prior Quake3 style mapping is preferred. Examples of mapping work is desired. Mapper - Creates 3D environments that will make up the game levels. Works off of design schematics and communicated with mod team admin regularly. Recommended Software: GTK Radiant 1.5.0 Software Provided?: It is available for free online at www.qeradiant.com. The license is freeware. Experience level desired: Intermediate to expert preferred. Other information: Prior Quake3 style mapping is preferred. 3D Modeling

Character modeling: - Creation of humanoid and non-humanoid game characters. Static object modeling: - This is for objects like health packs, armor plating, ammunition, tables, chairs, etc.... Vehicle/mechanical modeling: - This is for things like vehicles, weapons, and other mechanical things.

Recommended Software: 3D Studio Max (version 5 and newer), Maya, Gmax, Blender, Milkshape 3D, Softimage|XSI, an dXSI Mod Tools 6. Software Provided?: No. Any of the open source/freeware programs may be downloaded from the Internet. Experience level desired: Intermediate to expert preferred. Should be comfortable with entire model creation process (or ability to learn). Models containing animations must be skinned and weighted to their underlying skeletal rigs, bones, or dummies. Other information: All models will need to be exported/converted into the game's model format. Humanoid models must use the Jedi Academy skeleton (created from the released Raven Software Jedi Outcast skeleton) available at Psyk0 3D. The recommended vertice limit for model objects is 500 vertices per object and a model can be made up of an unlimited number of objects but total polygon count should not exceed 4000 polys for acceptable frame rate. The maximum game engine limit is 1000 vertices per object (though not recommended in order to avoid frame loss). Ability to create LODs (Level-of-Detail) of a detailed model can recover frame loss.Texture/graphic art - This involves creating custom textures to be used on models as well as the level design. Recommended Software: Adobe Creative Suite, GIMP, or any good graphic imaging software. Software Provided?: No, but GIMP is a good open source/free program that can be downloaded. Experience level desired: Intermediate to expert preferred. CG movie animation - Making short animated clips for cinematics as well as game trailers. Recommended Software: 3dsMax, Maya, Softimage|XSI, etc. Software Provided?: No Experience level desired: Intermediate to expert preferred Other information: The majority of these will be flight and combat sequences that occur in space. Special Effects Creator - Creating various visual effects for weapons, explosions, and other things for gameplay Recommended Software: EffectsED Software Provided?: It is available for free download from many Quake 3 based modding websites. Experience level desired: Intermediate to expert preferred. Other information: More information is available at https://zerowing.idsoftware.com/svn/radiant.gamepacks/RavenPack/trunk/docs/Using_EffectsEd.htm Menu creation specialist - Modifying the game menus. Recommended Software: Adobe Creative Suite, GIMP, or any good graphic imaging software, Notepad or any good text editing software. Software Provided?: No. Notepad is part of the Windows OS. GIMP is a good open source/freeware program available online. Experience level desired: Intermediate to expert preferred Other information: The menu specialist will need to be in close communication with the programmers/scripters to ensure proper program flow. Vocal Acting - This consists of the vocal roles for all characters in the story. Recommended Software: Steinberg Wavelab, Audacity, Logic, Cake Walk Guitar Tracks. Software Provided?: No. There are many good open source/freeware programs available for download. The most recommended is Audacity, which is free. Experience level desired: Beginner to expert. What's most important is that voice-actors have the ability to convey/express the emotions in the character’s lines. Other information: We do not have a recording studio for this. This is intended to be done on your own with your own computer. We do not provide microphones. ICARUS/BehavED scripting - This is the event-scripting language for Quake 3 based games. Recommended Software: BehavED Software Provided?: This program is free for download and is available in the Jedi Academy tool packs released by Raven Software. Experience level desired: Intermediate to expert preferred. Other information: Prior experience in programming is preferred. Prior experience in scripting for Jedi Outcast/Academy or similar Quake3 games is highly desired. C++ Programming - This is for many of the game source changes that need to be made. Recommended Software: Microsoft Visual Studio.Net 2005, Visual Studio 6.0, Dev C++, or any ISO/IEC 14882 C++ compiler Software Provided?: No. Dev C++ is a good ISO/IEC 14882 standard compliant compiler. Experience level desired: Proficient to expert preferred. Other information: Experience with editing game source code is preferred.If anyone is interested in learning more, please stop by our website message board. sotemod.jedispy.com :: Index

Thanks




Guest

I didn't make it!

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#2 10 years ago

do you want to remake the old game, or make another based en the novel?:confused: I didnt read the book, but I know there's a part where Luke fights Guri! but it doesnt appear in the game.:bawl:




Master Ridley

Supreme Commander Space Pirate

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23rd April 2004

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#3 10 years ago

They're making one based on the novel, I think, with some of the Video game's elements.

Seems to be dead however. This topic is dead topic. Be mindful of the dates before posting.




lassev

Degenerate scripter

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21st June 2004

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#4 10 years ago

Master Ridley;4334727Seems to be dead however. This topic is dead topic. Be mindful of the dates before posting.[/quote]

[quote=jedispy]

  • Vocal Acting - This consists of the vocal roles for all characters in the story.
Recommended Software: Steinberg Wavelab, Audacity, Logic, Cake Walk Guitar Tracks. Software Provided?: No. There are many good open source/freeware programs available for download. The most recommended is Audacity, which is free. Experience level desired: Beginner to expert. What's most important is that voice-actors have the ability to convey/express the emotions in the character’s lines. Other information: We do not have a recording studio for this. This is intended to be done on your own with your own computer. We do not provide microphones.

This alone tells why it's dead. Apparently they have no core personnel (or even a single person) if they require even the voice actors to edit their own files. Throughout the history mods like these have been quite stillborn without an exception.




Master Ridley

Supreme Commander Space Pirate

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23rd April 2004

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#5 10 years ago

However, this mod has been in the works for a while and have accomplished much when it came to modeling and mapping. I've been, on and off, watching this mod (and from time to time, forgetting about it).

…it's a shame to see it go…




Unsunghero

Modelling beginner

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6th July 2006

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#6 10 years ago

Its not dead sotemod.jedispy.com • Index page just going extremely slow.




Master Ridley

Supreme Commander Space Pirate

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23rd April 2004

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#7 10 years ago

Ah that's very good news!! Thanks Unsunghero!! Thanks for correcting me!!




Innocent Hawk

Not so innocent?

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18th July 2005

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#8 10 years ago
lassev;4334899This alone tells why it's dead. Apparently they have no core personnel (or even a single person) if they require even the voice actors to edit their own files. Throughout the history mods like these have been quite stillborn without an exception.

Why would voice-acting kill a mod? That is usually the least of a mod's worries.

Reasons I've seen a mod die: Egos Busy in RL Loss of interest The goal was too high and was not possible to accomplish




Guest

I didn't make it!

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#9 10 years ago

Keep going at the mod, jedispy. I cannot help with it-as I am having a hard enough time trying to convince the NDA mod that I am worthy of the team, so keep going at the mod, and it will get done eventually... Just in time for JK4 to come out! Just kidding.




lassev

Degenerate scripter

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21st June 2004

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#10 10 years ago
MW Innocent Hawk;4335749Why would voice-acting kill a mod? That is usually the least of a mod's worries.

You clearly have no understanding of what I said. The meaning of my words is that if a mod doesn't have one (or in more rare cases a couple) chief person doing most of the work and especially carrying the responsibility of organising and combining all the components, there's no future for the mod.

And as an SP mapper when I see a mod requires the voice actors to not only record but also edit their lines, it reveals there's no one person running the mod. So, it's just a bunch of people who pray to unknown gods the mod will somehow form itself once they, supposedly, pool enough components together.

And you are lacking vision and ambition if you think voice acting is the least of an SP modder's worries.




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