Ship NPCs... -1 reply

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se7enraven

Order of the Dragon Knight

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29th March 2003

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#11 15 years ago

I thought it was the one where you had to fight an atst or something and there where turrets (right before desann) I think.




Darth Dwarf

No, Reality isn't required

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23rd May 2004

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#12 15 years ago

What about the tie bombers in Vjun? There is npc ships. In fact I made one just my JA is messed up so I can't test it.




tFighterPilot

Force Using Dictator

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8th April 2003

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#13 15 years ago
Darth DwarfNo. I'm right he was talking about NPC ships as in enemys controlling them. And that what I posted about look in ext_data/npcs you'll see. I made a new ship npc and I think I'll test it soon, but not now. I'll post about it later. Oh, and Tfighterpilot this is off-topic, ut I've seen that Snow Speeder before great work. You should make some A-wings are something because your really good at modelling! :bows: :bows::cool: :sarrow:

NPCs can't fly ships, and there is already an A-Wing.




GothiX

No Time to Cry

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18th September 2003

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#14 15 years ago

The ships in JA/JO were normal misc_models applied to a func_static, which was scripted to move like it did.




tFighterPilot

Force Using Dictator

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8th April 2003

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#15 15 years ago

That's what I said...




Darth Dwarf

No, Reality isn't required

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23rd May 2004

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#16 15 years ago

no, but there are ship npcs try and spawn "npc spawn z-95" I havn't tried it but that is a NPC. I know the NPCs cant't fly a ship the ship kind off flies itself.




GothiX

No Time to Cry

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18th September 2003

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#17 15 years ago

But that's way too buggy to be effectively used in a map.




Iron_Knuckle_mkII

Don't get in my way.

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3rd April 2004

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#18 15 years ago

I did do sumthin funny once, i made and x-wing npc but didnt change the movement type and it followed me around like a droid.




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