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I didn't make it!

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#1 8 years ago

Is it possible to show the origin (for example 423 -1486 868) in the game? that would be easier to place new entities.

Mr. Wonko

Addicted to GF

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24th September 2006

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#2 8 years ago

If you mean the place where the camera currently is, you can get that using the "viewpos" command. The origin is always at 0, 0, 0, like Coruscant.


Lord of the .DCC files

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16th June 2008

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#3 8 years ago

If you want to code it, it could not be simpler than adding a new command.

In g_cmds.c, look for ClientCommand. Add this code after the "else if(!Q_stricmp(cmd, "give")) {" block:

else if(!Q_stricmp(cmd, "myOrigin")) { trap_SendServerCommand(ent->s.number, va("print \"%f %f %f\"", ent->s.origin[0], ent->s.origin[1], ent->s.origin[2])); return; }


Retard Hungarian Modder

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21st August 2008

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#4 8 years ago

I think it could be also done in Icarus script.