Sith Warrior -1 reply

  • 1
  • 2

Please wait...

Devoted

All i wish is gone away..

50 XP

9th September 2009

0 Uploads

163 Posts

0 Threads

#1 6 years ago

Hi everybody! After a long time i'm back, and now I do not port anything, or just rig :D I've began to model characters, and one of my best characters is sith warrior. I'll post a few screens here, and I want you to give me tips on how to make it better. Thanks in advance! Images:

Spoiler: Show
render1gw.jpg52624554.jpg31919759.jpg63091332.jpg94757296.jpg99137458.jpg



Jose Carlos

Why? Cause normal is boring.

50 XP

29th March 2006

0 Uploads

2,118 Posts

0 Threads

#2 6 years ago

Your polyflow isn't there (meaning good rigging will be a pain and you're basically wasting resources) and your texturing is flat. I'd recommend 3d art forums such as Polycount and CGTalk. Take a look at the character WIP threads, they usually have wireframe screenshots.

A good texture needs shadows and highlights. Folds for the cloth, color and saturation shouldn't be completely uniform over a single piece, things like that. Study real materials, how they react to light, how they bend. There are a lot of good texturing tutorials on the web, look some up.

To get you started, here's some 3d Total goodness for ya.




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#3 6 years ago

It looks to me like you could probably loose a couple edges in the cape. And like Jose said, the textures could use some more detail. What you have is a good start, it just needs some refining. Get used to using the burn/dodge tools (I'm assuming you're either using Photoshop or Gimp). Also, you might think about adding some kind of pattern to the armor or the robes. Just something to make it a bit more interesting.

And you should also check out CGTextures if you haven't already. [CG Textures] - Textures for 3D, graphic design and Photoshop!




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#4 6 years ago

I spy with my little eye a big nasty seam in the back of the hood. But otherwise, looks like you're making great strides towards learning modelling. :)




Devoted

All i wish is gone away..

50 XP

9th September 2009

0 Uploads

163 Posts

0 Threads

#5 6 years ago

Thanks!




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#6 6 years ago

Redo the hands, they're anatomically incorrect, the thumb does not branch out from the side of the hand but actually the bottom.

Fast and efficient 3D modeling tutorial for the human hand - YouTube

That is a great tutorial I found years ago, while it's made using maya as long as you know the software you're using you should still be able to follow along.




Devoted

All i wish is gone away..

50 XP

9th September 2009

0 Uploads

163 Posts

0 Threads

#7 6 years ago

minilogoguy18;5620544Redo the hands, they're anatomically incorrect, the thumb does not branch out from the side of the hand but actually the bottom.

Fast and efficient 3D modeling tutorial for the human hand - YouTube

That is a great tutorial I found years ago, while it's made using maya as long as you know the software you're using you should still be able to follow along.

Thanks a lot! I've been looking for a hand modelling tutorial for pretty long time, then I've decided to model it using my own hand as refference :D I have one offtopic question. Can I open *.exp files in my full version of XSI? I mean Corto's skeleton (not null).




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#8 6 years ago

Why would you need to? The free Mod Tool version can do everything needed for JA including exporting a working character. Only thing missing is rendering software which you'd only use when making a CGI movie or something.




Devoted

All i wish is gone away..

50 XP

9th September 2009

0 Uploads

163 Posts

0 Threads

#9 6 years ago
minilogoguy18;5620652Why would you need to? The free Mod Tool version can do everything needed for JA including exporting a working character. Only thing missing is rendering software which you'd only use when making a CGI movie or something.

Don't want to install mod tool when I have my licensed XSI 2012 -_- Can you resave that skeleton for me, please? :D




Guest

I didn't make it!

0 XP

 
#10 6 years ago

Everyone's already given the all the advice I could think of. But cheers for giving modeling a go!




  • 1
  • 2