Skin/Model Tab Seperater -1 reply

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uroll

a fallen hero

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11th November 2009

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#1 8 years ago

the function of this mod will be to allow you to separate custom and defult skins. they will have there own sections that way the defult skins wont be pushed off into the skin abyss by all of the customs anyways thats the idea as you there will be 3 tabs Custom 1 Custom 2 Default. as you get more skins the older skins will gradually push off into custom 2 rather then making all of the default skins vanish this will be interegrated with the menu functions.




Raz0r

Worse than most terrible

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27th September 2006

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#2 8 years ago

......what

Visual representation, a deeper and to-the-point explanation, etc. I don't really get what you want. Something about skins and tabs and choosing and..what




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#3 8 years ago

Not entirely sure what you're asking, but why not just make whatever custom skins you have on the same model part of the 'species' menu. They all use the same model, so just label create skin files head_a1 etc. as per the tutorial in the Tools & Tutorials sticky. This should hopefully remove any tampering with menu layouts and is probably easier (if you already have your reskins)




redsaurus

Uses a Mac

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3rd February 2004

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#4 8 years ago

you know how at the top of the model select window you can toggle between Default / Red / Blue? from what i can gather the idea is to do a similar one, but for Base Models / Custom 1 / Custom 2...though isn't it possible to just increase the number of models shown in the model select pane?




Raz0r

Worse than most terrible

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27th September 2006

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#5 8 years ago

The number of models can, and has been increased in just about every client-side code mod. Though the idea of having another tab for custom models would be neat, detecting custom models would be ugly. A hardcoded list of base models seems the best/only way.