hi im wataru18, i was just curious if there were any animal player models made for JKA. not like humanoid ones but like wolves, quadrapeds and such.
I didn't make it!
Nope. Not that I know of, anyway. I would like some tigers/bears if I ever did a zoo map, though, they wouldn't really fit. Quake 3 doesn't like non-humanoid characters much...=p
dang, i rememeber they managed to pull it off for Star Trek Elite Force game, same engine i think.
The Trunked lord of the Sith
26th February 2007
I'm pretty sure Elite Force uses the Q3 engine. It has been done in this game albeit by this game, or rather by Raven, in the form of the howler. It's possible but it would be difficult.
No Life King
9th May 2007
4th September 2005
Difference between Q3A and STV:EF, is that the former two are from a more primitive era in the iD Tech 3 engine's lifespan.
Neither of them use skeletons, so all models are considered one big mass instead of seperate parts. This in turn leads to more primitive animations, generic animations shared between all models, and if the same method had been used for JK2/JKA then the lightsaber combat system would've been impossible because of the way it was implemented.
Bottom line is, Jedi Outcast and Jedi Academy player models need to be rigged to a humanoid skeleton, so you can't play as animals or other non-humanoids in these games.
You can make animals and rig them to a new skeleton for use as NPCs, but you'll never be able to use them as player models.
I don't know how, and I don't know why, but this is totally Sheep's fault.
ah, i see, what if someone wanted to make them as like vehicles? like the eeopie
18th October 2007
Its possible to make the player be forced to be a vechile (see the Droideka model and its use in MB2) and therefore it is possible to create animal playermodels and animations albeit long winded and complicated requiring knowledge of coding, animating, rigging, modelling and skinning.