Skinning/Modeling help? -1 reply

Please wait...

501st_Trooper

Star Wars Galaxies Online

50 XP

19th October 2009

0 Uploads

41 Posts

0 Threads

#1 7 years ago

Hello all. Ok, so i got two questions: 1.What program do i need to start modeling? 2.How do i get my skin to have bot support (i got team support, need bots) Ok, so can anyone help me out, i really want to start making my own models so i can post 'em on JKA Files =) Also need help getting bots into my skin, i got sound, and i got teams, now i just need bots =) Thanks!

~501st_Trooper:smokin:




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#2 7 years ago

The thread in my sig has a nice chunk of tools for modeling for JA, the program is free, Softimage Mod Tool 7.5. Bot support is incredibly simple, just look through the assets, you need both a .bot file and a .jkb file for your character to have bot support. You can easily learn how to do it by just looking at the base files, very easy.

I highly recommend though that you take the time to learn to use the software as well as make good efficient models before trying to actually get them in game, don't try to run before you can walk per say.




501st_Trooper

Star Wars Galaxies Online

50 XP

19th October 2009

0 Uploads

41 Posts

0 Threads

#3 7 years ago
minilogoguy18;5458576The thread in my sig has a nice chunk of tools for modeling for JA, the program is free, Softimage Mod Tool 7.5. Bot support is incredibly simple, just look through the assets, you need both a .bot file and a .jkb file for your character to have bot support. You can easily learn how to do it by just looking at the base files, very easy. I highly recommend though that you take the time to learn to use the software as well as make good efficient models before trying to actually get them in game, don't try to run before you can walk per say.

Sweet, thanks! i thought about doing that for the bot file, so i just put the .bot and the jkb in the player folder? and what bot file do i use, the stormtrooper one? (i made a 501st Stormtrooper) And thanks for the sofware, ill be sure to read up on it :deal: ~501st_Trooper:smokin:




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#4 7 years ago

I can't remember as I never add bot support since I'm the type of person that doesn't play with NPC's or BOT's, I prefer real people only. I believe the .jkb files go under /botfiles/ and .bot files which are kinda just files that link the .jkb file with the model it uses goes under /scripts/. It probably would be easiest to just take the stormtrooper bot and jkb files and edit them to your liking, they're in assets1.pk3.




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#5 7 years ago

It's probably best to start out modeling simple lightsaber hilts until you're familiar with the program that you feel confident enough to make a playermodel. Also you'll need a program like photoshop or gimp to skin your models.




minilogoguy18

kitty dances for rep!

50 XP

4th September 2004

0 Uploads

2,675 Posts

0 Threads

#6 7 years ago

^While modeling simple shapes will make you familiar with the program it will not help in any way on how to model proper human anatomy. I modeled rigid objects like that for years and it didn't help one bit on learning character modeling. If he wants to learn character modeling he needs to just start right there as I can say from personal experience no matter how good you are at making wepons, ships or other worldly objects none of the techniques with that form of modeling will help when it comes to learning character modeling.

The things needed also for character rigging and compiling can also only be learned with character modeling as the processes involved with that are totally unique to itself.