Skinning Questions -1 reply

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godofchaos

Slightly cooler than a n00b

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9th August 2005

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#1 12 years ago

Hello,

I am starting to make my own skins, and I was wondering how to rise and lower parts of my model, like to make armor on my models and stuff to stick out.

Also i was wondering why some models im importing from my computer, like to customize them and stuff, i get an error in ModView that says there are like 72 bones and that the limit is 53 bones, and I know this should only happen IF i try to import JK2 models into ModView, but the ones im importing are JK3 models. and im wondering why im getting this error.

also, is there a way to take a model from JK1, JK2, KOTOR, KOTOR 2, etc, and bring it in so i can use its textures on a blank model

and last, is there a site where i can just download a blank model? like just a white, human body model that i can start from scratch

thank for reading my post, and please reply, thank you.:)

~GGC




.The Deviant

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6th March 2005

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#2 12 years ago
godofchaosHello, I am starting to make my own skins, and I was wondering how to rise and lower parts of my model, like to make armor on my models and stuff to stick out.[/quote] That would require remodelling an entire model, and reweighting...However, there are very rare instances, such as the Sora Bulq skin, where you can surf on something...
godofchaos Also i was wondering why some models im importing from my computer, like to customize them and stuff, i get an error in ModView that says there are like 72 bones and that the limit is 53 bones, and I know this should only happen IF i try to import JK2 models into ModView, but the ones im importing are JK3 models. and im wondering why im getting this error. [/quote] That should be because you're using the wrong animation.gla. you can get the Jedi outcast one in the demo on jk3files. And, these models are probably reskinned JO models considered jk3 models. It happens alot more than you would think. [quote=godofchaos] also, is there a way to take a model from JK1, JK2, KOTOR, KOTOR 2, etc, and bring it in so i can use its textures on a blank model
There is, but it is considered 'porting', and that's highly illegal, since it steals materials from another game. Very few game developers allow this to occur, and I know for a fact that Bioware and KOTOR will NOT allow you to do this. Read the TOS of a game prior to even investing with porting. [quote=godofchaos] and last, is there a site where i can just download a blank model? like just a white, human body model that i can start from scratch thank for reading my post, and please reply, thank you.:) ~GGC

I do not know, however, on an old melee redux post, Almighty_gir posted a blank model (Male) in both XSI and MAX file formats. Hope this helps :).




Inyri Forge VIP Member

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15th March 2005

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#3 12 years ago

Considering he is asking about skinning I'm not going to even discuss modelling.

I am starting to make my own skins, and I was wondering how to rise and lower parts of my model, like to make armor on my models and stuff to stick out.

You can do this with skins, it just takes practice, and depending on what model you use it won't always look right. It's all in the lighting. Choose a lightsource - usually you'll use something above your skin. Now if you want to make the skin look like it has plates, you'll want to add some dark shadowing around the edge, then a bit of hilighting right along the riased edge of the plate, to look like the light is shining off of it.

It takes practice. Look up some texturing tutorials on google.

Also i was wondering why some models im importing from my computer, like to customize them and stuff, i get an error in ModView that says there are like 72 bones and that the limit is 53 bones, and I know this should only happen IF i try to import JK2 models into ModView, but the ones im importing are JK3 models. and im wondering why im getting this error.

These are Jedi Outcast models, and they use a slightly different skeleton which is why you are getting this error. Jedi Academy's animations won't recognize the skeleton because it has a different number of bones, so you will need Jedi Outcast's animation file (_humanoid.gla) in order to view those files. If you don't have Jedi Outcast you should be able to extract this file from the public demo.

also, is there a way to take a model from JK1, JK2, KOTOR, KOTOR 2, etc, and bring it in so i can use its textures on a blank model

To be very technically, stealing textures from another game is a no-no. However people do it all the time - it's not really looked down upon that much. As long as you don't port the actual model over to Jedi Academy you should be okay.

To extract the texture files from KotOR you will need Fred Tetra's KotOR tool. You can find a link to it in the KotOR2 forum here on GamingForums.

and last, is there a site where i can just download a blank model? like just a white, human body model that i can start from scratch

http://jediknight2.filefront.com/file/ModelingSkinning_Guide_and_Tools;18807

According to the description there are blank skinmaps there which you can texture on top of. Also any modeller can obtain these for you if you ask nicely enough, so if there's a particular model you would like a blank skinmap for just ask one of the community's modellers. It should only take them about 5 minutes, tops, so if they say no they're just being mean.




godofchaos

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9th August 2005

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#4 12 years ago

Thank you both VERY VERY VERY VERY VERY MUCH, and i know about the whole porting issue, i just wanted to like port them for me and me only, but ya, i do understand all the legal stuff, and thats why i wuldent port then share :)




godofchaos

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#5 12 years ago

um, wait, wats the differencce between skinning and modeling?




Inyri Forge VIP Member

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#6 12 years ago

Skinning is altering a texture. For instance, if you took the textures from the Kyle Katarn model and changed them somehow, that would be skinning.

Modelling is changing an actual mesh. So if say you took the Kyle Katarn model and changed his form to give him a third arm and two heads, that would be modelling. Most modelling is done from scratch, however.