skinning transparency -1 reply

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Exodus

Wisdom begins in wonder

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20th February 2007

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#1 10 years ago

Im currently reskinning some of the HM jedi cloths and when it comes to the one with the ''cape'' there is a certain design i want to make it. i want to split down the middle so u dont get that ugly stiffness in the middle, i know tobe has done it with his Dracula skin but when ever i reskin the cape in photoshop, i erase the parts i dont want so it has nothing behind it (the transparency squares are visible) and i save it as a .PNG, but heres the problem, when i go ingame and choose that piece of clothing the parts that should be transparent are just white. when i save the .PNG it says ''nothing'' and ''interlaced'' i save it as nothing. so is there anything i am doing wrong or is there something else i need to do??

any help is appreciated.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#2 10 years ago

You need to set up the shader to use alpha mapping. Take a look at the shaders of models that use alpha mapping and swipe it.




loda

the dude

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18th March 2005

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#3 10 years ago

you need to get the alpha .png plugin for photoshop then you can use view and create alpha channels in the PNG

http://shiftermod.com/board/index.php?act=Attach&type=post&id=15638

backup your old .png extension plugin and put this one in ur photoshop/plugins/file formats directory

if your confused open up like the tint_Trandoshan_torso png in the trandoshan playermodels folder and see how its done in that. (For the amcolor effect)

recently i just made a skin that u can change its color entirely with amcolor, its pretty cool. (For that you need to copy the shader in players.shader that mentions the "tint") (as jose said, i think)