i have to resort to using a skybox cause if i use a sky shader the other parts of the map can be seen threw the skybox, which is kind of annoying, so i'm using a skybox in a large map the issue is it makes an HOM on the far side of the map, its a large open area, now i've used a sky shader on a map much bigger, without issues it just draws the game like normal like a draw distance, i know theres a cull distance and another distance i can put into the world spawn, but this would eat performance, so any suggestions?
I fixed my problem by using the Midgar V3 source files as reference, glad some mappers release source files
EDIT: Good to see you fixed it. :)
What did you do?
distancecull 25000, i tried some other things as well, but this worked the best it didnt seem to take any fps away