I am making a snowy map, and I'm using -- or, trying to use -- the Hoth skybox shader. There's some problem with the shader, cuz after compiling and loading up the game, the area where the skybox should be looks exactly like the void (everything constantly repeats itself). The strange thing about this is, in the compiling process, there were absolutely no leaks in my map. What is going on here? BTW, I'm using a shader skybox, not one of those big hollow boxes with sky texturing.
I R Scary Eyeball
16th October 2006
Um, does your map have a box with the texture on it at all?
Nope. Well, its one of those shaders that has 'Sky' clearly marked on it.
you might peek into assets1 and check to make sure the shader your using has everything in place, because some of those shaders are corrupted, i dont know why they were released in the first place :S
The only thing I can think of would be that it is one of those "test" shaders.
ShaderEd hates that shader. Make your own.
its just one that simply doesnt work, try another.