skybox troubles -1 reply

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Isla Kamamee

Awkward? You bet!

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28th August 2006

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#1 10 years ago

it seems that my game hates me. =_= I made a skybox, then applied it. When tested ingame, it gives the editorimage instead of making a sky. The textures/shaders are in a pk3 in the correct pathes. Nothing in the console, I just copy pasted the shader code from a working one to test it now, changed all paths in it, checked the paths seven times, theyre all right, and now, I have no idea what to do :'( heres what comes up too, like thatll help much... And below is tha shader. textures/2/cloudscape2 { qer_editorimage textures/2/cloudscape2.jpg q3map_sunExt 1 1 1 40 -35 25 2 1 q3map_lightRGB 0.7 0.8 1.0 q3map_lightmapFilterRadius 0 64 q3map_skyLight 40 3 surfaceparm sky surfaceparm noimpact surfaceparm nolightmap skyparms textures/2/env/sky 1024 - nopicmip nomipmaps { map textures/2/cloudscape2.jpg tcMod scale 3 3 tcMod scroll 0.005 -0.0125 rgbGen identityLighting } { map textures/2/cloudmask2.tga blendFunc GL_ONE_MINUS_SRC_ALPHA GL_SRC_ALPHA tcMod transform 0.25 0 0 0.25 0.1075 0.1075 rgbGen identityLighting } }




NAB622

EAT ME!

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8th October 2005

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#2 10 years ago
Isla Kamamee;4123028 skyparms textures/2/env/sky 1024 -

Are you sure that line points to the correct directory?

I can't be much help here, since I don't know much at all about sky shaders.




Isla Kamamee

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28th August 2006

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#3 10 years ago

huhm yess it should point to the right directory...it goes textures>2>env for folders, inside env is the six skybox textures, inside 2 is the cloud mask texture, and the cloud texture used for the editor image, and the clouds scrolling across the sky.




The One and Only

I R Scary Eyeball

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29th January 2004

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#4 10 years ago

Try changing the shader name (ie, the last word in the first line) and use that when you apply the texture in Radiant then see what happens.




Isla Kamamee

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28th August 2006

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#5 10 years ago

kk, though the outline is appearing around the cloud tex in radiant.




SathiroN

< I met Jesus once.

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13th January 2004

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#6 10 years ago

Did you add it to your shaderlist?