Actually Mikouen, he's using 3dsmax 9, note the screenshot. ;)
would a studio not be better ? cause it would have all o em in 1 or would that cost too much ?
I didn't make it!
all my apologies gir! like I said i'm french and I don't understand all...:( I hope you, you understand my english :p and thanks for your answer
I have to say Gir, throughout all your sephy models, this one is by far the most superior. :D
Gir_teh_Almighteh;4631952That's +1 week to wait for release, for asking, and another week to wait, because you didn't read the thread to KNOW it would be released soon (although soon is now soon + 2 weeks).
Slightly annoying, but it somehow makes me smile. At least it's being done, eh?
Mad Cat MkII;4632070Gir i love that rule
had a spare half hour to figure out how to make the robes work.
so now i've modeled them i still dunno how i'm gonna stop the clipping. i might try deleting the faces underneath the robe (on the shoulder) and making it a sepperate torso, so you'll effectively have an extra glm to choose from. *shrug*.
Not a fan of the over muscular look that he has, but that is true to how the comics showed him (iirc) and it is brilliantly moddled. Great work, can't wait to see the finished product.
looks good. if u want some reference pics, i found a whole model pack of ported models, and you can use their Malak as a basis for yourself (to see how he is ingame). i'll PM u the link if u wants.
two steps ahead of you.
plus i have the starforge part of kotor on quicksave.
he will look slightly different to how he did in-game anyway, as his armour/suit made no sense.