#21 12 years ago
iswerThe only way I know how to convert a md3 to a map-file is to import it in hmm.. was it milkshape? however.. and then export it as a *.map -file. that makes every triangle a brush. (uuuuh - so many brushes!!) yes, I guess that makes it solid. but its better for the brushcount, and .. everything if you use it as a model, and just clip it. ;)
Another way is to make a map with only the model you want in it, compile, then decompile. You get the same result.
#22 12 years ago
cool, I didnt know that. im going to try it out someday..