I am building a factory type level and was wondering how to get the conveyor belts to actualy move the player and/or objects instead of just apearing to be moving with the shader effect.
I was also wondering another thing; I looked at some of the droid models and some of them such as the probe droid do not apear to use any animation at all. So if I for example wanted to make a diffirent floating droid that is simply a sphere type would it work without animating it first?
Trigger_push or target_push.
Probe droid? It has a bunch of animations. Have you looked into the folder? It has even the normal animation.cfg listing the animations. I think you are talking about some other model here, like for example the remote. The remote is just a dummy md3 model with no animations. It can be readily exploited in the manner you described.
Yeah sorry meant the remote :P thnx for the info. Edit: I was also wondering if it was possible to have npc do collision damage, I want the droid basicly to push you off ledges isntead of actualy atacking you.