Is there really a xsi-export-plugin for 3dsmax 9? Btw. Yes, that's the right folder.
Are you certain the plugins work for 3ds 9? I've tried them for 3ds9 and 3ds 2008 and both give me the same error. Now I'm trying to find older versions of 3ds max, like 7, but after hours of searching, I've had no luck. by the way, the XSI Mod Tool is also not working for me- it doesn't sem to support my Intel graphics card :S
I managed to obtain a copy of 3ds max 7. Still I am finding that the tutorials aren't specific enough for me. I'm following this tutorial: NEW ANIMATIONS IN JKA/JK2 - HowTo | LucasForums and I am stuck at this part "Get the glaMerge program, written by yours truly from GlaMerge Put these files in the same directory as the exe: _humanoid.gla your.gla Run the program using glamerge _humanoid.gla your.gla"
This is right after I create and export the xsi. But it never tells me what to do with the XSI file, nor does it explain what "your.gla" is referring to. Might anyone know of a more detailed tutorial? Thanks again for all of the help
"http://www3.sympatico.ca/psykopat/tutorials/jk2_guide.htm"Creating custom GLA file (animations)If you want to create your own animations (if you are crazy enough to create 17,000 frames ;)) there are a few things you need to do...first when exporting your character, select the "mesh_root" object from your scene and delete it. Launch assimilate, BUT add your ROOT.xsi model and double click on it (where it says single-player mode)...check "Keep motion bone" and "make it's own skeleton" change the path to "models/players/_humanoid/"the name of your new animation" dont name it _humanoid.gla!!!! you can also change the path so it points to your character dir (just make sure you remove c:) Next go to the "frames target" option (press + on the folder...) hit clear where it says ROOT do not change anything else (for now...maybe experiment later). If that worked you should see your beautiful animations in modview.
Maybe that'll help you (?)