Some questions about modding -1 reply

Please wait...

Peasant Fool

Insert clever motto here

50 XP

8th July 2006

0 Uploads

63 Posts

0 Threads

#1 12 years ago

(Sorry I meant to name this thread questions about MODELLING)

Alright so I've only done some really simple modding in JKA: Some pathetically bad skinning Changing botfiles and scripts and assorted things like that in Notepad And I'm excellent in Photoshop But I want to move on. I learn programs quickly and I want to learn some modelling. I've looked through the all-powerful Master Sticky and I've only made things worse for myself! So please don't just refer me to the Master Sticky. There are many programs for modelling: 3D Studio Max, Milkshape (?), Gmax, uhhh, I think I saw one more but maybe I'm just crazy. And I know there are things that I don't yet understand like exporting and weighting that certain programs can't do. Also, are these all free? I don't want to pay for something that I really won't use that incredibly often. So what program and tutorials do you recommend for somebody who just wants to make a model for JKA? I don't feel like begging people to make models for me because getting a response takes two days and I don't want to trouble them for stuff they don't even care about. It'd be a waste of all of our time. So what I'm asking is what is the ideal program that is simple enough for me to learn, but fancy enough to completely let me make my own model without anybody else's help?




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#2 12 years ago

Gmax is free. Milkshape is around $40 I believe (and generally considered to not be worth the sweat it would take navigating to their website). 3DS Max will run you into the thousands of dollars.

Gmax will be okay to use, except that it can't compile vehicles or player models, because there is no functional XSI exporter for Gmax. Milkshape also can not compile player models or vehicles because it lacks the ability to create the necessary heirarchies.

You can always make models in any of these programs, but if you want them to be compiled, you'll either have to beg someone who has 3DS Max, or you'll have to spring for it yourself.

And you'll always need help if you want to do decent work, and there's nothing wrong with that. That's why we're here ;).




manquesa

Vehicle Maker off an on

50 XP

12th September 2002

0 Uploads

19 Posts

0 Threads

#3 12 years ago

There is the XSI Mod Tools, which is the softimage modeling software, and it's free. I'm pretty sure you can compile player and vehicle models with it. (I think minilogoguy uses it as a matter of fact). Someone correct me though if i'm wrong.

http://www.softimage.com/community/xsi_mod_tool/default.aspx




Peasant Fool

Insert clever motto here

50 XP

8th July 2006

0 Uploads

63 Posts

0 Threads

#4 12 years ago

Ok so with this XSI thing I can do all the stuff I need to do to make a playable model right?




manquesa

Vehicle Maker off an on

50 XP

12th September 2002

0 Uploads

19 Posts

0 Threads

#5 12 years ago
Peasant FoolOk so with this XSI thing I can do all the stuff I need to do to make a playable model right?

I think so, but am not 100% sure. I don't use it myself, i've only heard about through other people.




Peasant Fool

Insert clever motto here

50 XP

8th July 2006

0 Uploads

63 Posts

0 Threads

#6 12 years ago

Alright thanks guys. But now are there any XSI-specific tutorials? Because I am looking through the Master Sticky and all the tutorials are for Gmax, 3DS Max, and Milkshape. A video tutorial would be ideal.

Also, do I need the "Exporter"? I'm assuming I do, because it says this:

the website where I get this XSI thingBefore you export your models to a game, you'll need to follow these steps:

EDIT UPDATE: I'm trying to install XSI, but it says I need a CD! Are you sure this is free?!




Omegasigma

Mapper and concept artist

50 XP

16th March 2006

0 Uploads

1,484 Posts

0 Threads

#7 12 years ago

I use gamx simply i find it easier then 3dsmax, altho fundamently all 3d programs are identical, i have gmax installed 3dsudio no i couldn't ifnd any plugin ins for my version, nor did i know how to use em. i've used lightwave, but thats for realist light. i can't claim to be a genius, far from it i'm an idealist, and currently i'm undergoing model training myself my suggest for you is to start off with building custom weapons they'll be the easiest to learn, after that try more complex things, learn to skin so when you do make a model you can skin it too, photoshop is something i've never really learned, and will most likely never. anyways my friend you come to know its not to difficult of you have more patience then anything. as for XSI, i'm not sure, i never used it,




Peasant Fool

Insert clever motto here

50 XP

8th July 2006

0 Uploads

63 Posts

0 Threads

#8 12 years ago

Alright well as you saw from my edit in the last message, this whole thing is not going well at all! I found that I do need to pay for this XSI crap. Even if I'm wrong and I don't, I still don't like these chumps at XSI. They keep asking for personal information and even though I make it fake they prove me wrong! So I'm going to do what my friend did and get gmax. He says it actually is free. So I'm going to download that, and I guess I'll be doing some begging in the future. So be expecting me to ask for help in the future, but for now, does anybody have any advice for me as I start learning gmax? Any tutorial that works best or something like that...?

(Another )EDIT: After looking through the Master Sticky again, I see there are a lot of extra tools that can be added on to gmax. Which of these do I need if I want to, let's say, add a character or weapon into the game?




Omegasigma

Mapper and concept artist

50 XP

16th March 2006

0 Uploads

1,484 Posts

0 Threads

#9 12 years ago
Spoiler: Show
castlevania_model.jpg

altho this is technicly my second model, its a complete castle, not to be recomended, but stick to basic shaped objects such as guns and for cylinders beware they usuaully have alot of sides for default keep your poly's low as possible, ask anyone in the comunity for more advice and just knock yourself out, my first model was a gun, i never did figure out how to work it in game but thats on my end, and remember the 3 views and your perspective, the perspective is what it'll loko like in game, the other views the the top left and front, these will be some of your best friends in this, now i'm nota expert at modeling but its not hard once you get the hang of it. and your estimated poly limit is 1k per object was it but still keep it low as possible.




Spiel

Sith don't die. They respawn.

50 XP

15th July 2006

0 Uploads

19 Posts

0 Threads

#10 12 years ago

uhhh. WHY didn't you make that castlevania model in GTK Radiant?? That would make SUCH a cool map.