sonic x and exile skins and cyan lightsaber -1 reply

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DarthDarkon14

i love battlefront!

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7th June 2008

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#1 10 years ago

id like a cyan light saber mod, a customiozable jedi exile race, and a sonic the hedgehog skin or/and shadow and silver the hedgehog skins.




Mikouen VIP Member

What?

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4th September 2005

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#2 10 years ago

1. Cyan lightsaber color - overwrites blue.

2. Thread containing summation of why no one will want to do the hedgehogs.

3. The customisable Exile race is gonna be a hell of a lot of work, making mix-and-match models is no easy task and I'm not sure there's any modellers who still work on JA who have the proficiency required to do it....


I don't know how, and I don't know why, but this is totally Sheep's fault.



DarthDarkon14

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7th June 2008

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#3 10 years ago

ok cross off my last two and make that deoxys in any of the 4 forms.




callmecowboy

The Internet ends at GF

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26th May 2008

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#4 10 years ago

nobody really models for JA anymore man... just f.y.i the few that still do are working on the SSBM pack or something else. best bet and trust me i have requested three or four models of my own to have them go nowhere is too learn how to do it yourself and start getting at it....




KitsuFox

Foxes and everything related

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7th November 2006

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#5 10 years ago

If rigging and weighing weren't such a difficult process, better yet if the entire process of getting a model into JA weren't so difficult, we wouldn't be dry of modellers.




DarthDarkon14

i love battlefront!

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7th June 2008

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#6 10 years ago

is that a problem?




DarthDarkon14

i love battlefront!

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#7 10 years ago

oh and by the way callmecowboy, how do i make my own mods? my dad is a comp. prograer, but i dont know these things... oh and let the cyan blade cover up orange blade color, not blue.




Jonny2199

Click >HERE< to find an idiot.

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18th September 2005

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#8 10 years ago

To make your own mods... The easiest way is to find a mod that does something similar to what you want to do. Take that cyan lightsaber mod, for instance. In the .pk3 (open it up in WinRAR or Pakscape. Pakscape is part of the SDK for Jedi Academy found on Jedi Academy SDK (MP), Jedi Knight 3 Downloads, Jedi Knight 3 Others) you will see various folders which lead to the files that have been changed. In this case, in the .pk3, there will be gfx/effects/sabers and then some files. In Assets1.pk3, there are the originals. If you wanted to change the orange saber to be... cyan :D then you would copy the files from that folder with 'orange' somewhere in the name, open them in an image editor (for example, GIMP GIMP - The GNU Image Manipulation Program and Photofiltre Downloads are two good free ones) and redo the images to be cyan. Then create folders called gfx, effects and sabers. So, 'sabers' will be put in 'effects', and 'effects' will be put in 'gfx'. Make your new pics similar looking to the other 'originals' so they don't look out of place. 'Blur' in the image editing programs will help. Save your new images into the 'sabers' folder. Now, the *fun* part. With your Pakscape (see link above for SDK), click the 'new' icon. Drag and drop the gfx folder into the big white box. Click File at the top, Save as... z_new_orange_saber or something similar. Just so you know what it is. The 'z_' bit is fairly important. The way Jedi Academy reads mods is reverse alphabetical. This means that so long as your mod comes after 'assets' in the alphabet, it should work :) select to save it as a .pk3. A zip file won't work. Then, all you have to do it save that .pk3 in your base folder. Or, if you've got Vista and it won't let you, save it in your documents, drag-and-drop into your Gamedata/Base folder and then click 'Allow' or ask the admin to type in a password for you. Then, later on, test out new mods and play around a bit - if you think "Hang on! I reckon it'd look cool to have the Kothos Beam effect coming out of the hand you use for Force Drain!", look in Assets1.pk3, Effects/Force. If you copy all of the Kothos_beam.efx (open in Notepad) and make the correct folders and make a new .efx file (open Notepad, paste the Kothos_beam stuff, save as drain_hand.EFX (DO NOT just save - you can choose to save it as something - choose 'all files', and just put the .EFX at the end.) Once again, Pakscape it all up, put in your base, test in-game. A lot of Jedi Academy mods are about replacement. Replacing Force effects and weapons, replacing power-ups etc. but a nice amount of things are completely new (and better than default JKA) like maps and models. Of course, some replacements are really cool as well. There is a sticky in JK3: Modding and Editing that has loads of links for tools and tutorials to help make maps and models and pretty much everything you could think of for Jedi Academy. If you ever make something that looks REALLY good... Jedi Knight Files - Upload Your Files! Jedi Knight Files - Submit Your Files Let the world know about it ;) Have fun!




DarthDarkon14

i love battlefront!

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7th June 2008

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#9 10 years ago

:sleep:... huh? what? :Puzzled: you kind lost me... zzzz:sleep: (make easer to understand!) besides, i want to know how to make my own skins/models! how do you do that?




DarthDarkon14

i love battlefront!

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7th June 2008

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#10 10 years ago

oh and this seems very difficult. how do i bring up the mod maker? it just puts me on an internet page.




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