Hello there, I am making a soundset for 1 of the custom models (ummm, it's a secret which one, if my soundpack turns out to be "playable" I might just release it for every *censored* fan to enjoy :) The question itself is as follows: Am I limited to 3 taunts/pain sounds/death sounds ? Or is it possible to make as many variations as I can ? Like have 6 taunts for example.
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15th March 2005
I think it's been scripted/programmed to only recognize three. I know weapons are that way, because if you add in a string for a fourth the game gets all confused. Feel free to try and report back to us on your findings. I'm pretty certain three's your top number, though.
It's programmed in client for only 3 death and taunt sounds. 4 for Pain though.
BaradaIt's programmed in client for only 3 death and taunt sounds. 4 for Pain though.
:( Okay, thanks for the answers And another one: Can I add a sound effect for when my character gets his saber knocked out of his hands? (like "My sword!" in a surprised manner) Guess not as I haven't found anything like this in the other packs
umm, probably not without altering code. There isn't a sound for that event, except the saber bouncing sound. Might be wrong, I don't fool with saber coding/modding too much.
New question: What are the ACTUAL sound files named that are used by MP soundsets? I checked the various custom/retail models and the sets are quite confusing as to what is used in mp and what is not. Retail models have many soundchains like combat, confuse (hmmm, probably sp only?) Custom models are plain silly (;p) sometimes, people add weird sounds which aren't even used. If you could give me a complete list I'd appreciate it, or if this is written down somewhere that's good too. Want to avoid leaving out a single sound spot since my resources have since grown (had it easy extracting the sounds).
choke 1 - 3 death 1 -3 falling1 gasp jump1 land1 pushed 1 - 3 death 25 -100 taunt
the rest like confuse, detected, escaping, etc... all SP. don't bother with those.
Okay, I ignore the other ones then. The soundset is now done, only trouble I had was the pain sounds. I thought pain100 was when the player has suffered over 75 dmg and so. Was a bit odd to hear the most brutal pain sound on 80 hp ;p. Anyhow, I figured that out so I reversed the painsounds (small hp lost- less painful growl, more hp lost- more painful growl). Going to add ctf compatibility and the model is "in the biz" :) Will report here on the progress.