SP Maps & ICARUS. -1 reply

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Mercenary

Bounty Hunter

50 XP

25th June 2002

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#21 17 years ago

It would be a waste if you were to quit already because you seemed to pick up everything really fast. ICARUS isn't as flexible as a regular programming language but you can still do some cool things. There's some big TC projects out there that could use a good scripter. Just check their forums and ask the team leaders. :)




N3G1@

Dead

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13th March 2003

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#22 17 years ago

Yeah. You shouldn't give up so early. You've already done so much from yourself (remember the menu script tutorial?). ICARUS isn't something you learn in 1 day. You have to start somewhere, then you can go on learning new commands and features ICARUS has. Then you can learn the errors and the bugs ICARUS has and so on. Seems like you already know many things about ICARUS,so you're at good point. Don't give up.




JaedenRuiner

Crazy Coding SP Guy...

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27th December 2002

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#23 17 years ago
N3G1@Yeah. You shouldn't give up so early. ... Don't give up.

Oops,

No i think iwasn't clear. I mean i'm thinking of giving up on the possibility of the Saber Offense and Force Power Level if() statements. I'm not stopping modding, or learning ICARUS. I see that quite a few people want ICARUS scripters, so working on this stuff is quite necessary and fun. (yea, i'm a geek).

I just meant that I want to release my SP package soon, and figure it might be best to let this little aspect drop instead of delaying my project any further.

So now i'm just working on the forcepoint allocation system to finish it all up, and then i'll be releasing it after one more debugging session. However, in no way am I quitting modding altogether, or ICARUS for that matter.

This is just my first stage of ICARUS, i still have to work more on the cinematics and plot control....*smile*

Thanks for the support guys.

Jaeden "Sifo Dyas" al'Raec Ruiner