Sp menus -1 reply

  • 1
  • 2

Please wait...

DarthMalak_M_O_D_maker

The Mysterious Sith

50 XP

2nd October 2010

0 Uploads

102 Posts

0 Threads

#1 8 years ago

a few quick questions, thanks for looking! in sp, can you bind a ingame menu to a key? like press 4 to open setup. And can you have a trigger to open a menu?And in gtk radient, where can i find a fire effect?




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#2 8 years ago

Well I don't know anything about your first two questions but I can help with the last one. Use pakscape to open assets1.pk3 in your jk3/gamedata/base folder and look in the effects folder. I think the one most people use is env/fire.efx




Sato

I just changed my sig 0.0

50 XP

17th December 2008

0 Uploads

389 Posts

0 Threads

#3 8 years ago

Ehm. I think You can on your second question. In MP. I think. Maybe. SP There is a thing I think.




eezstreet

Lord of the .DCC files

50 XP

16th June 2008

0 Uploads

2,662 Posts

0 Threads

#4 8 years ago

@Third question: you can do this using fx_runner and using the fire effect that DarthStevenus posted.

@First question: Using a script, MAYBE, with +left/+right and +enter.

@Second question: No, only in MP (coded), or scripted into the map.




katanamaru

Fencer, Lifter, & Dancer

50 XP

3rd February 2006

0 Uploads

1,454 Posts

0 Threads

#5 8 years ago

Maybe I'm wrong but there was a map/mod for JA that had a part where the player clicked on a button and it pulled up a little screen that I think required a code input. I'll see if I can find it on my computer.

I think it may have been jk3editor's beta he released on here.




jk3editor

Retard Hungarian Modder

50 XP

21st August 2008

0 Uploads

1,520 Posts

0 Threads

#6 8 years ago

Yeah I've done that :)

You must activate a target_level_change entity with the trigger, that must have this: Key: mapname Value: +menu_name

If you start the mapname with '+' it will fire the menu file ;)




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#7 8 years ago

Huh. Very interesting...is this only in mp?




katanamaru

Fencer, Lifter, & Dancer

50 XP

3rd February 2006

0 Uploads

1,454 Posts

0 Threads

#8 8 years ago

Nope the mod in question is for sp. If you want search for jk3editor's beta on this forum.




DarthStevenus

GF is my bext friend *hugs GF*

50 XP

18th December 2009

0 Uploads

909 Posts

0 Threads

#9 8 years ago

Cool, I may just use that in my kotor sp mod. I had an idea for a puzzle but tossed it because it would require something like accessing a menu and having the player enter some input, and I just didn't think it was possible.

EDIT: Hmm, just tried to access the main menu with a target_level_change and it didn't work. I can't seem to figure out what name they want for the menu. I tried +main for the main menu screen, +mainMenu (the name of the main menu in the actual code), and a few other names. None of them worked. So what am I supposed to call it??




Sato

I just changed my sig 0.0

50 XP

17th December 2008

0 Uploads

389 Posts

0 Threads

#10 8 years ago

Well. It would either be main.Menu or just Main




  • 1
  • 2