I know code for spawners. /spawn alora 1 npc I know code for switches. /place misc_model_breakable,0,parm1,4,parm2,1000,wait,0, model,map_objects/factory/f_con1 I just don't know how to make a switch spawn or a spawn switch, lol. Freebie code would be much appreciated. Thnks :kerian:
oops i dunno how that happened?! - sorry about the double post!
Siege/Asteroids mod fan.
31st October 2003
Is this in some kinda mod? Or just devmode? Or do you want the Radiant versions?
5th July 2005
He probably wants the radiant commands.
11th January 2006
No, that is Lugormod..
yea for lugormod. I would take regular jka or JA+ code too. Im a coding nut. I know visual basic and some c++, and would love to take jka apart alittle to see how it works. Is there a specific file in the game data folder that I could open with third party software to see all the lines of code?
well...i dont know what kind of code you want. but if you want to take jka apart you'll need PakScape to open the wonderous .pk3 files, eveything is stored there for the most part. just about everything can be opened with notepad or wordpad. i hope thats what your looking for if not give an example.
I think I could use some lugormod code more than anything - specifically linking switches to events/spawners. The directions that come with lugormod 1.1 don't have any good code really. Where can i get pakscape? Is it freeware? Thnks.
pakscape can be found on jk3files.com and 100% free, made by Peter Engström to open .pk3 files.
here is the link to its review by Szico VII: http://jediknight2.filefront.com/file/Pakscape;31681
(cited PakScape, jk3files.com)
Thanks again, kemo sabi, lol :bows:
i hope that french for "super cool person" -lol