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Sith Programmer

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5th June 2004

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#1 16 years ago

Hey, im interested in making a mod. what applications should i use? what help can i get? any tutorial sites? Any help appreciated in advance!



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13th March 2003

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#2 16 years ago Same question and good answers (mainly from me :) ) Edited - Bah, I'll reply my self, avoiding you the page loading time-waste...

Myself, AKA N3G1@ It's not a fact of difficult or easy thing. It's just that many modders started with opening the Data files. They are those "assetsx.PK3" files in your W:\JAdirectory\gamedata\base folder. The pk3 file is just a zip file, so as usual it can be opened with winzip or with every other software that can open zip files. Many other ppl (me too) prefer using Pakscape, a SMALLL software that allows you to open and save ZIP, PK3, and PAK (daikatana and Quake2, I think). The main difference is that with winzip you'll see all the files, with details (such as size, file format, and most important: the path). With Pakscape you'll see the PK3 files such as folders. Inside the pk3 files there are other folders and many files. The main thing you can do is: open a PK3 file, look at the images (jpgs, tgas, and pngs) find whatever you want and modify it. (they might be menu screens, skins, or whatever). Anyways. Once you modified them save them on your desktop with the same name, then create a new pk3 and make the same directory structure of the file you modified (for instance: if you modified the models\players\kyle\head.jpg, you'll save the modified file as head.jpg on your desktop, then make a new pk3 with this directory: "models\players\kyle". Then put the modified file in it.) The other thing you can do is trying to understand the text files. Don't look for txt files (there are few of them). Look mainly for CFG, SAB, NPC, STR, MENU. Open them, look at them, and try to modify values, or commands. The most complicated thing is understanding MENU files, but Jaedenruiner did an excellent tutorial, in a thread somewhere, here, I think. At last you could get 3dsmax trial for modelling, GTKradiant for mapping, and the JA MP SDK for more help on modding. I hope this is enough for you :) edited - I FORGOT! IF YOU'RE LOOKING FOR TUTORIALS FOR MAPPING THERE'S A THREAD IN THE MAPPING & SKINNING FORUM, WITH A LIST OF THE BEST AMPPING TUTORIALS. AND YOU'LL BE ABLE TO FIND IN THAT FORUM TOO A LOT OF HELP FOR MODELLING...