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Forsey

I don't spend enough time here

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13th May 2007

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#1 11 years ago

Still slowly but surely working my way through all the tutorials I find, but as I usually do I've gotten stuck and once again require your guy's help. The tutorial I'm doing wants me to make a bench with a system clip shader applied to it and I'm not sure how to that. I can create the bench but can't figure out this shades thing. Heres what it says, full tutorial can be found here : General Concepts 102: Lesson 5 - Models

Now we have a problem. misc_models in and of themselves aren't solid, so if you want to MAKE them solid, you need lay down something called a clip brush, which is just a brush with the system/clip shader applied to it. The clip shaders work similarly to caulk in that you can't actually see the in the game, however they have certain properties. There are primarily two clip shaders that you will use, system/clip and system/physics_clip. The difference is basically thus: when you shoot at physics_clip, it will make a spark. Thus, if you place clip only roughly around an object, you'll want to use system/clip, as you don't want guns to spark in midair. In this case, the model is relatively easy to place accurate clip brushes around, so we'll use system/physics_clip.




Inyri Forge VIP Member

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15th March 2005

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#2 11 years ago

Load up the textures in the system folder. One of them will be the clip texture. Just apply it to your brush.




lassev

Degenerate scripter

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21st June 2004

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#3 11 years ago

You can also create a brush using any texture, then bring up the surface editor with the brush selected, enter textures/system/clip in the text box and press enter. It will change the texture to clip without the need to load the whole set of system textures.

Or maybe I'm just weird, but I don't even remember when I last time used the textures menu to load any set of textures. I just pick them individually using the surface editor...




Forsey

I don't spend enough time here

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13th May 2007

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#4 11 years ago

Ok I can't figure this out. Will someone please walk me through step by step how to make the bespin bench with system/physics_clip. I can't figure this out for the life of me, when I select the bench then select clip in the textures menu it doesn't do anything. Any help would be awesome! :bawl:




Inyri Forge VIP Member

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#5 11 years ago

You don't apply the clip textures to the bench model itself, you apply it to brushwork roughly the shape of the model.




Innocent Hawk

Not so innocent?

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18th July 2005

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#6 11 years ago

This is why I prefer spawnflags, but alas, they consume your max brush limit.

You aren't applying the texture to the bench, you are applying it to a brush you form that goes around the bench. The purpose of this is to make it so you don't walk right through the bench like it is a hologram.

Go to Textures > System and let the system textures load. Then scroll down until you find a texture called physics_clip. This particular form of clip blocks players and gun shots from passing through. Regular clip just blocks players, but guns pass through (you may find a use for that some time).

Anyway after you select it, click and drag to form a brush (or brushes), and form them to fit over your model. Sometimes using the clip tool helps to really get it close to the actual shape of the model, but it's not super important at this point I am sure.

Ok, if you have the brush(es) placed over the model and correctly shaped and sized, you should be set. Go ahead and compile when you are ready to test out your new bench! ;)