I'm doing some mapping for my mod, and I've run into a problem: I've got a building, with a street running past, and you can enter the building. It's a night time map so I've made a light coming roughly from where the moon is in the skybox. The only problem is the light entity is massive so that the light can reach the other side of the map, and so the light seems to leak through the edges of the wall brushes(I managed to fix one of the walls by placing a really thick caulk brush between the light and the wall, making the light a spot light didn't work)
Thanks in Advance
If it doesn't do the trick, try compile with -bouce light settings.
Okay, I'll give that a try :)
Thanks for the help, It's fixed now :)
You are welcome ;) For the guests of the future, which of them solved it? :D
The first one (clipping the corners), Although I did tone down the light value from 10 000 to 8000, so I'm not 100% sure, the first example did work though. :)