Strange Lighting Leaks -1 reply

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M.Eales

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26th April 2010

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#1 6 years ago

Hey

I'm doing some mapping for my mod, and I've run into a problem: I've got a building, with a street running past, and you can enter the building. It's a night time map so I've made a light coming roughly from where the moon is in the skybox. The only problem is the light entity is massive so that the light can reach the other side of the map, and so the light seems to leak through the edges of the wall brushes(I managed to fix one of the walls by placing a really thick caulk brush between the light and the wall, making the light a spot light didn't work)

45622shot0006.jpg

Thanks in Advance




jk3editor

Retard Hungarian Modder

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21st August 2008

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#2 6 years ago

eales_www.kepfeltoltes.hu_.pngeales_www.kepfeltoltes.hu_.png

If it doesn't do the trick, try compile with -bouce light settings.




M.Eales

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#3 6 years ago

Okay, I'll give that a try :)




M.Eales

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#4 6 years ago

Thanks for the help, It's fixed now :)




jk3editor

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#5 6 years ago

You are welcome ;) For the guests of the future, which of them solved it? :D




M.Eales

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#6 6 years ago

The first one (clipping the corners), Although I did tone down the light value from 10 000 to 8000, so I'm not 100% sure, the first example did work though. :)