Stupid Question: Building with light entities. -1 reply

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Mr.Bobert

You should fear me.

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8th October 2007

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#1 6 years ago

Alright, this is probably a really stupid question, here. But how does one correctly compile a map in GTKRadiant 1.5 with light entities? I have tried just about every single option on the 'Build' menu, and always wind up with global, white light, despite there being multiple light entities in the map. Some areas are supposed to be unlit, and some areas are supposed to be lit in colored light, so Radiant would suggest. But not a single option in the 'Build' menu has compiled a properly-lit map for meā€”ever. All the tutorials I can find are for earlier versions of GTKRadiant, and they apparently have different build menus and such. Am I just missing something really obvious in Radiant 1.5?




Guest

I didn't make it!

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#2 6 years ago

It's simple. Just compile by 2 steps. At first, "meta" compilation that I think you use now. Secondly - "light; faster" compilation.




jk3editor

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21st August 2008

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#3 6 years ago

One step is enough.. I always use -meta -light, and he tried all of them. I think your problem is, that your map is leaked. Then it don't compile portals and lights. If your map is really laked (Compile ends with a red MAP LEAKED message), then try to make a huge caulk box around your map, and compile again.




DuketheLuke

You are reading this.

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15th February 2009

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#4 6 years ago

I could be wrong here, due to not mapping in months, but doesn't the _ambientlight flag in the worldspawn affect things as well?




jk3editor

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21st August 2008

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#5 6 years ago

I think u mean _minlight, but yes, that can break it too. But I think it isn't the problem, if he would had added it, he have known its effect :D




Delta_135

Glitching All Games!

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19th March 2011

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#6 6 years ago

There are no _ambientlight flag in the worldspawn or any other flags that i know of

also if you make a huge caulk box around your map make sure it's hollow ;)




Mr. Wonko

Addicted to GF

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24th September 2006

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#7 6 years ago
jk3editor;5615467If your map is really laked (Compile ends with a red MAP LEAKED message), then try to make a huge caulk box around your map, and compile again.

Only use that to verify the problem though. Don't really use huge caulk boxes, they don't solve problems, they hide them.




jk3editor

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21st August 2008

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#8 6 years ago

Really depends on the map. If you are not able to cover it because of its complexity, or for something different reason, it can be the solution.

By the way sometimes that's better to cover the holes, etc, but I won't be able to explain it for someone, who is just learning how to compile a map. Everyone must start with the easiest way, and later, if they are working with this enough, they will learn the proper way themselves, or by just looking maps made by someone else. (First, I made caulk boxes too :))