Sugestions for 1st map -1 reply

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Da-Ko

I am a Jedi Enforcer!

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9th February 2004

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#1 14 years ago

Do you guys have any sugestions for my 1st real map project? I have made 3 small maps already but they always seem... Repetive or ugly. I cant quite find a way to get textures to look good without being repetitive. Any way I am about to start my 1st map project that I will release. I am thinking about making a Wild West theme with some buildings like, A bar, The sheriffs office with working jail, General store filled with suplies and guns, Stable filled with taun tauns and a roof over looking the main arena with a snioper rifile, and mabey a bank with a vaul filled with... Something. Any sugestions for a nooby mapper?




Da-Ko

I am a Jedi Enforcer!

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9th February 2004

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#2 14 years ago

Your all so helpful...




SocomPsycho

I dislike spam

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20th January 2004

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#3 14 years ago

Well i must say with a attitude like yours i won't be helping.




{CTS}Assassin

I don't spend enough time here

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24th August 2004

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#4 14 years ago

my suggestion would be a dark kinda sith temple (very common design) but then u don't have to worry about repetative textures because temples weer made of same thing :naughty: the western things sounds cool:beer:




Da-Ko

I am a Jedi Enforcer!

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9th February 2004

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#5 14 years ago
Well i must say with a attitude like yours i won't be helping.

I'm sry I wasnt trying to be rude. Let me refrase.

Can I please have some suggestions for making my 1st map. Thanks in advanced




Lil Killa

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23rd February 2004

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#6 14 years ago

My idea for your first map is to not release it. That may sound mean but 99.999% of first maps, second maps, third maps, and sometime fourth maps, should not be released. you could be the .001% that makes great maps due to some magical force but I doubt it. I would try to recreat a current map as your first map. Don't release this. Instead use it as a learning experience. your next map should be alot better than any of the mpas you've made before. Also try to keep an open mind when recieving crits from people. I've been on two forums so far and the same person posts on both. This person is ignoring all the crits he's getting after he asks for them....

anyway.. just my $0.02




D_master11

D master of them all muhahaha

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12th August 2004

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#7 14 years ago

i like the sound of a city map with houses you can walk into and stuff like that maybe you could have the world trade centers that are brakeable




D_master11

D master of them all muhahaha

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12th August 2004

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#8 14 years ago

and some planes




Mercenary

Bounty Hunter

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26th June 2002

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#9 14 years ago

3 beginner mapping mistakes

I got this from a book so I thought I'd post it here so others may learn from this. Sorry for the copyright violation.

1. Bad Textures - Textures not created properly and/or they are not placed properly on the world surfaces.

2. Blocky Construction - Levels with blocky construction give the impression that the world was built rapidly, with no attention to detail.

3. Bad Lighting - With poor lighting your level will look like a bunch of painted cardboard boxes.

I'm sure others will add to this list or go into more detail but whatever you decide to make I suggest watching out for these common beginner mistakes.




Lil Killa

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23rd February 2004

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#10 14 years ago
Mercenary3 beginner mapping mistakes I got this from a book so I thought I'd post it here so others may learn from this. Sorry for the copyright violation. 1. Bad Textures - Textures not created properly and/or they are not placed properly on the world surfaces. 2. Blocky Construction - Levels with blocky construction give the impression that the world was built rapidly, with no attention to detail. 3. Bad Lighting - With poor lighting your level will look like a bunch of painted cardboard boxes. I'm sure others will add to this list or go into more detail but whatever you decide to make I suggest watching out for these common beginner mistakes.

Sounds interesting.. what book is this? Never seen one on Level Design..