Surfaces On / OFF -1 reply

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DeakStarkiller

There is no try...

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2nd July 2005

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#1 11 years ago

I'm trying to removed the Rodian (Beedo) model's vest but can't seem to make it work. I see that now you can use *off in a skin file instead of making a surf file with surfOff, but how do you turn on a piece that is off by default?

In ModView I realised that this section [COLOR=Red]torso_augment_off,models/players/rodian/torso.tga [/COLOR] has to be turned ON, otherwise the torso has no textues and is see-through.

I've managed to Turn Off the Belt [COLOR=Red]hips_belt,*off[/COLOR]

and the Vest [COLOR=Red]torso_vest,*off

[COLOR=Black]Help would be appreciated.[/COLOR] [/COLOR] p.s. I did it in Jedi Outcast using a .surf file, but that no longer works in Jedi Academy.




lassev

Degenerate scripter

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21st June 2004

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#2 11 years ago

This is an interesting question, and coincidentally also one I fought myself. In JA there's an option to turn surfaces on in the npc file. It uses a command called surfon. Have a look at some Raven npc files for an examples (like Rodian, which has surfOn "torso_augment").

However, another solution that I (originally) used for this was to hack the model.glm and remove the _off flag from the end of the surface name. This caused the surface not to be turned off by default. I did this with a hex editor, and so I suppose this method isn't the most desirable for many people, though...




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#3 11 years ago

You give the mesh a texture it can use. There's nothing difficult, really. Just copy an existing filepath from the .skin file and replace the image used.




lassev

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#4 11 years ago
Jose Carlos;3625377You give the mesh a texture it can use. There's nothing difficult, really. Just copy an existing filepath from the .skin file and replace the image used.

Did you mean In a small saucepan, heat milk to very warm, but not hot (110°F if using a candy thermometer). Fit an electric mixer with a dough hook. Pour warm milk in the bowl of mixer and sprinkle yeast over. Mix to dissolve and let sit for 5 minutes?




Inyri Forge VIP Member

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15th March 2005

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#5 11 years ago

Surf files should work in JA. I believe I solved the Rodian issue (the hole in the vest) by using a surf file. It's one of the only models where it's actually necessary.




lassev

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#6 11 years ago

Ho... I never even thought to try that, despite using hours trying to solve it. Surely sounds much more... smooth than my method.

Well, if it works, it works. That's what matters in the end.




DeakStarkiller

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2nd July 2005

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#7 11 years ago

Please tell me how it works, because I have tried it in Jedi Academy and couldn't make it work with a .surf file. It worked in Outcast, no problems, but not in Academy. It's driving me nutso!

I've managed to remove the vest and the belt, but his back is still transparent. :confused:

p.s. Thanks again for helping




Rogue Agent

I post to get attention

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16th September 2005

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#8 11 years ago

I don't think .surf files do work with JA, I tried to make one for the indiana jones model to get a hatless version of it but it did not work




lassev

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#9 11 years ago

Well, if everything else fails, I could post here the hacked model. If it is the standard Rodian model you are trying to alter (models\players\rodian). That is, I could post it as an attachment, but Kouen might remove it right away, since it's a breach of the eula...




DeakStarkiller

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2nd July 2005

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#10 11 years ago

Well OK. If it works, i'll take it. Thanx.




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