Survival TC [Modern/Futuristic Zombie Survival] -1 reply

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AshuraDX

WTF ?! BOOOOOOOM !

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10th May 2009

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#261 8 years ago

Maybe it's possible to add support of normal/bump maps ?




Raz0r

Worse than most terrible

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27th September 2006

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#262 8 years ago

AshuraDXMaybe it's possible to add support of normal/bump maps ?[/QUOTE]That's not done the same way. Xycaleth has been looking into it. Not sure whether it'll be done, and/or if STC will have it.

The One and OnlyHave you done anything about the lens flaring things I was talking about?

Yep, altered the gaussian filter for my bloom for a horizontally wider blur. Result (Notice the wider flare of the projectiles) Not really a great shot, but the effect is noticeable, and the width can be changed (At the expense of image clarity and flare luminosity)

[QUOTE=katanamaru]Hey Raz0r, did you still want to use my dual blaster aniamations? I forgot I offered them, what back in the summer? I can send them to you however you want (cfg, gla, or merged provided the right _humanoid.gla file).

Sure. cfg would be best.




Manganiac

I like Pikachu

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16th September 2005

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#263 8 years ago

Dud I sure missed a lot of stuff on the past few months xD (I'm particulary a sucker for bloom)

too bad my video is one of those that just doesn't get along with q3 >.< I can get 90 fps on a open area, and suddenly drop to 13 for no apparent reason

[EDIT]5 Zombies voted on that poll[/EDIT]




Raz0r

Worse than most terrible

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27th September 2006

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#264 7 years ago

...Hi

You should click me and go fullscreen. Sorry for the quality, but I can only upload at ~30 kB/s at the moment, and didn't feel like doing it overnight.

...Bye.




Omegasigma

Mapper and concept artist

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16th March 2006

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#265 7 years ago

Where have I been, I was actually working on a varient of the AI director valve used for left 4 dead, for JA, well scripted more less but never the less it would have made a difficult map to survive, im all for a survival gametype