I was just playing SWJKA eve of redemption mod made by a modder named mercenary and I have a puzzling question to ask how did mercenary add and/or create the video modes or cut scenes for this mod ? I was amazed at this mod, i mean it was like a whole new game. now im wondering how was this done, putting in your very own video modes or cut scenes in a mod ? how is that possible ? what skills do you need in order to do that ? is skinning included in this ?
Mercenary mainly used a program called Vue for creating & rendering the prerendered cutscenes. I assume those are what you are referring to, not the scripted cinematics. You can basically bring any prerendered material into the game as long as you reencode it into the roq format the game engine understands.
What skills you need depends solely on the software you'd be using. Typically it's 3D modelling, one way or another, so you'd need such skills plus naturally some Photoshop skills for the custom textures (custom skins included if needed).
wait, what do you mean by the scripted cinematics ?
Scripted cinematics are the kind of cinematics that look just like the game itself. Generally speaking every cutscene that has NPCs walking around is scripted. The ones that have space ships and such are usually prerendered, though JA had a few of those scripted as well. But the scripted space ship cinematics look very poor in comparison.
Anyway, they are scripted using the ICARUS scripting language of JA. In simplified terms you remove the player control, and then control the various camera locations and angles and make the NPCs walk here and there and say things. It's all a bit more complicated than that but in short that's it.
There are a couple tutorials for this, but I guess it's pretty advanced stuff, so be warned: Kengo's Scripting Tutorials.
wait, I thought you said making these cinematics required knowledge and skill in modelling, but does this scripting or cinematic scripting require knowledge and skill in modelling ? if so does anyone know of any tutorials that can teach me how to create models or mmodelling or whatever ? Sorry but, i have no knowledge in modelling, only skinning, so i have no knowledge on this field what so ever ? so if there is a tutorial is there one that can teach a person who has no knowledge in that field of modding ?
Well, actually, cinematics don't require skill in moddeling and skinning as long as you don't want CUSTOM MODEL/SKINS to appear in your cinemas... otherwise, it's logically that you gotta procure those models/skins or make them yourself :P
wait, so what kind of skills do cinematics require ? I do make my own skins, will it be easy to put them in the cut scenes when working with the cinematics ?
Someone posted you a tutorial @_@ All you need'a know is there
What we call cutscenes are generally story elements without player control. So, you just watch them proceed like you would watch some TV show. There are two very distinct kinds of cutscenes available for JA (and great many other games): Those prerendered in whatever application out there, even live action (if you have played for example the C&C games), and then simply played as a video inside the game; and secondly cinematics, which are script controlled in game elements, like I said in the earlier post.
Prerendered cutscenes require you to know some method of acquiring video material: 3DS Max (which is very popular indeed), Mercenary's preferred Vue, your video camera, or any other of the millions of choices, including video capture from the game itself. After that only the technical process of converting that video into the roq format remains, but that's pretty straight-forward.
Cinematics require you to know, at the very minimum, mapping and icarus scripting. Should your level require customisation, you will need to know texture and skin and/or model making as well. Knowing shader coding might also be required plus a little bit of extra JA technical knowledge to make things like subtitles or custom NPCs work.
Well, in short you need to be a mapper of some proficiency to be able to use anything cutscene related in JA.