system/inside please can u clear this up for me? -1 reply

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kimura-san

TK-Architect

50 XP

24th February 2007

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#1 11 years ago

Im making a map that is primarily indoors, i went to add an out door section to it wher eit will rain so i made a box around the indoor area hollowoed it and covered all box brushes with system/indoor then placed my rain fx, when i went to load the map it wa sloading fine then went to desk top >.< do i just texture the insid eof my box with indoor? or am i doing it all wrong lol




Mikouen VIP Member

What?

145,654 XP

4th September 2005

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#2 11 years ago

Correct me if I'm wrong, it's been a long time since I used zones, but I believe you're not supposed to hollow the brush.

Do it the same way water is done.

That is, one solid brush (or a structure of solid brushes) covering your 'indoor' area.

Outside faces - faces that do not touch another brush which is also making up part of your weather zone - should have system/indoor on them.

Inside faces - faces of a weather zone brush that do touch another weather zone brush - should have nodraw applied to them.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Yzmo

Modding a game > Playing it...

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19th May 2006

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#3 11 years ago

You can use either Indoor or Outdoor brushes.. NEVER EVER use both..

If you have more indoor, use the outdoor brushes where you want rain, if u have more outdoors, use the indoor brushes where you don't want the rain..

Do not hollow the brushes, it's totally OK if they overlap other brushes.. So just make a big brush covered with outdoor where you want the rain.. It's that simple..

The weatherzone brushes are just for performance optimization.. If you have many small indoor/outdoor brushes put the weatherzone around them to make the map load faster..