T-Rex Npc/Vehicle -1 reply

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Eckhunmarlas

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15th August 2008

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#1 10 years ago

I have a T-rex model ready for the game. I can do the animations and what not but again as i have said before in previous posts I can not compile it correctly but i can create the necessary animations needed for this particular model so if you want to compile it for me after i am finished then be my guest . Pictures of the model will be available soon so don't worry ;)




dipper.f

I'm a led farmer.

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23rd April 2008

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#2 10 years ago

can you make it replace the rancor ?...and release it ?




LightNinja

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22nd March 2003

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#3 10 years ago

First: What program did you used to animate it?, if it's 3dsMax7+ forget it, you can't animate vehicles with 3dsMax7+, it won't compile in assimilate.

Second: If you didn't, I'll compile it.




Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 10 years ago

Actually, back when Gir was still working on his Sephiroth, he managed to export perfectly working animations with Max 9. Max 8, in theory, can also export animations, but I'm yet to try that out.




LightNinja

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22nd March 2003

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#5 10 years ago

Try to contact him and ask him but I don't think its possible since 3dsMax7+ assigns a MAX_ROOT at the end of the skelleton making assimilate crash because of that MAX_ROOT. But that's only when you're exporting something with animations, I think players don't have any problem.




Guest

I didn't make it!

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#6 10 years ago

I really hope player models don't have that problem, unless you can weigh them in the XSI mod tools.




Eckhunmarlas

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#7 10 years ago

The animations will work I am using max 9 and I am more that certain that it will work if not than I guess you can take a crack at it Ninja here is my model so far

trex1.jpg




byrdface

The Zero

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19th August 2008

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#8 10 years ago

sweeeeet is it replacing the rancor please say yes




minilogoguy18

kitty dances for rep!

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4th September 2004

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#9 10 years ago

lightninja is right about max, are you sure you have a skeleton that will work in JA and the hierarchy is correct? the model isnt even facing the correct position, looks fisheh...




Eckhunmarlas

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#10 10 years ago

i know it is not facing the right way it is one of the first screens i have taken this image was during the modeling process and the hierarchy and linking ect. will be done when i rig it. Yes it will use the rancor type of npc and will be able to fight the rancor