T3_Rift Texture Question -1 reply

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Guest

I didn't make it!

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#1 8 years ago

Hey there!

So my question is relatively straight-forward. In the Rift texture folder in assets1 are a series of symbols similar to this:

http://img815.imageshack.us/img815/1465/symbol4.png

I would like to have these textures show up in my multiplayer map only when the player activates Force Sense, just like in Single Player mode. Obviously there is a little more to it than simply giving a brush that texture. If anyone could point me in the right direction, if this is at all possible, that would be great! Thank you in advance.

¬ Nivek Tholmai/MagSul

Note: If this question has already been posed recently I apologise for raising it again. My internet is being extremely sluggish so I didn't fancy raiding the existing threads.




Raz0r

Worse than most terrible

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27th September 2006

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#2 8 years ago

Unfortunately, that isn't possible in MP. Some of the coding required was stripped out in MP. The OJP mod added support, but I think that's about it. =\




Guest

I didn't make it!

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#3 8 years ago

Well, that's a shame. Ah well, thanks for clarifying.




Akio_Kayama

mod collector

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14th April 2006

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#4 8 years ago

That is a shame... Would one be able to translate the symbol into a format that could simply be placed in a map rather than present with force sight?




eezstreet

Lord of the .DCC files

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16th June 2008

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#5 8 years ago
Akio_Kayama;5378506That is a shame... Would one be able to translate the symbol into a format that could simply be placed in a map rather than present with force sight?

Of course. *points to Photoshop*




NAB622

EAT ME!

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8th October 2005

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#6 8 years ago

You don't even need that - just make a new shader.