Take2: Custom NPC using Kyle_boss' melee moves (?) -1 reply

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#1 13 years ago

(Alright, I'm going to try this again in the correct section :P ) Hullo all,

I've got a bot, and I want him to fight with 'weapon_melee', yet also be able to use Kyle's melee moves (NPC kyle_boss). How would I set it up so that the NPC would use both? Or if that's not possible, using only Kyle's melee moves, and not the conventional 'weapon'melee'.

Should I just change the weapon of the NPC to 'weapon_num13', then spawn it after enabling 'g_debugmelee' ingame?

Thanks for at least taking a look at this, ~Grant