For some reason my target_give isn't working. I'm trying to make an area that gives you health. So, I have placed a trigger_mulitple connected to a Target_give, which in turn is connected to some instant med packs. I lowered my health and walked through the place where the trigger_multiple is but nothing happens. What am I doing wrong?!
the heck is a target_give. never heard of it before.
I thought it was supposed to give you the item that it was pointed or connected to. I could be wrong...
Elementary, Mr. Watson.
29th November 2003
I don't believe it works... ever.
if you want to "give something"... Script it.
taken from the q3 manual:
Create all the entities you want the player to spawn with when he enters the arena, and make sure they are somewhere within the enclosed space of the map. Add a "target_give" entity somewhere in the world. Create all the spawn spots you want to be in your map. Select the "target_give" entity. Select one of the "give on spawn in" entities. Hit Ctrl-K in the editor to link the two items together. Repeat steps 4 through 6 until the target_give is linked to all the entities you wish the player to spawn into the world with. Select a spawn spot Select the target_give entity Hit Ctrl-K in the editor to link the two entities together. Repeat steps 8 through 10 until all the spawn spots are linked to the target_give entity. Compile the map
An alternate use of target_give is how I used it in q3dm10 to create the "power tube" that gives you health and armour. The tube has a trigger_multiple with a wait of 0.5, linked to a target_give which is linked to a small health and an armour shard.
Yes! the 'power tube' is exactly what i'm trying to mimic. But It's not doing anything! Another suggestions?
maybe try using diff items?
I tried replacing the instant med pack with a rocket launcher, same thing. Huh...I was hoping this would be easy, lol!