texture troubles -1 reply

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D_Deviled

Owner of daredevil mapping

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23rd September 2004

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#1 13 years ago

im having trouble applying a texture to my map. Its the rift cobweb texture. When i apply it in game it has thw wom effect (wall of mirror) similar to when you leave a gip in a map. If anyone knows how to apply this texture i would be greatfull




se7enraven

Order of the Dragon Knight

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29th March 2003

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#2 13 years ago

I think that is a shader texture that has transparent parts. To apply such texture to a brush you would have to select the entire brush and cover it in a no draw shader (located in system textures root). Than select one side of the brush to apply the shader texture to and it should appear correctly in game. As a side note, this brush must be inside your map and not part of a wall closing off from the void.




D_Deviled

Owner of daredevil mapping

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23rd September 2004

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#3 13 years ago

great and thanks for the reply should make my crypt part of my map feel spookier smilie.gif