textures! -1 reply

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Darth David

the resident modding noob

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8th August 2006

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#1 11 years ago

Whenever I load my map in-game my custom textures don't work. It's just that white and gray grid thing that looks really ugly. -I checked and double-checked that the pathnames were right -I made sure that sv_pure was at 0 -I put everything into a pk3 file -I even changed the map directory to the maps/mp folder and it STILL DIDN'T WORK. So as a result, what is supposed to look like this:

mapfloor2.jpg

Actually comes out like THIS:

shot0162.jpg

Any help?

Also, the camera on GTKRadiant won't move on the z-axis. Does anyone know anything about this?




Guest

I didn't make it!

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#2 11 years ago

THey have to be the resolution of 2.

2 4 6 8...

512x512 is what I usually use.




Darth David

the resident modding noob

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8th August 2006

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#3 11 years ago

so the custom textures gotta be squares? cuz most of mine are like rectangles.. thanks for the help




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#4 11 years ago

If you need help resizing, I can do it. Unless you have Photo shop yourself...:p




Marshal Banana

My name only has one L

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5th September 2006

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#5 11 years ago

Both dimensions don't need to be the same. It could be 128X512. Unless map textures aren't like other ones.




Guest

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#6 11 years ago

No, they are no different, but I don't want to confuse people more then I should. :rofl:




Darth David

the resident modding noob

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8th August 2006

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#7 11 years ago

hmm.. im alredy confused..




Guest

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#8 11 years ago

Don't worry about us, just remember that your textures have to be the power/resolution of 2, meaning square shaped. You can resize them to some thing like 512x256, but it starts getting a bit confusing after that.




Darth David

the resident modding noob

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8th August 2006

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#9 11 years ago

alright thanks..




[LA]-Silver

I'm too cool to Post

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7th September 2003

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#10 11 years ago

width - height 32 x 32 64 x 64 128 x 128 256 x 256 512 x 512 1024 x 1024 [color=lightgray]Never tried anything larger than 1024[/color] These are the valueable sizes JKA can read. You can also however combine these (e.g: 64 x 512, 1024 x 256 etc). Hope it helps.




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