i never did it befor, so i rlly dont know how to change the textures. ive heared that u can change the ground textures with the command /place lmd_remap * old,textures/quicktrip/desert_0,new,textures/yavin/ground, but how do i change the modeltextures? for example the catwalk, i tried: /place lmd_remap * old,textures/factory/cat_floor,new,textures/taspir/siding1, but no effect :( can u pls help me with it?
Mapper and concept artist
16th March 2006
i thought the easiest way would be jsut to edit your map
the saved default file or in assets?
I didn't make it!
If you have the mapfile you change the modeltexture by writing this:
just write that behind the modelcommands in the saved map file or how do i need to understand this? or do u mean to write it behind the command, while building it? like: /place misc_model_breakable 0 model,map_objects/factory\catw2_b_remap * textures/factory/siding1,maxs,64 64 10,mins,-64 -64 0,spawnflags,1, ??????
i crash if i do that, reconnect to server, invisible catwalk model O.o
Trapped in the interchet
20th October 2007
GIJoke is referring to Lugormod (or if he isn't, then what he is trying to accomplish only applies to Lugormod - at least in the way he is asking it). Since Lugormod forums have been down, I'll answer the question here.
Basically, with Lugormod you can easily remap shaders in game by adding a Lugormod remap entity, which in simple terms equates to being able to change game textures at will. The problem GIJoke is having is that the target shader is "textures/factory/cat_floor_b", not "textures/factory/cat_floor". If you are confused as to why this is the case, the answer is that the shader used by the catw2_b model does not have the same name as the texture itself.
In general, you should always look at shader names and not texture names when trying to remap. Shaders are found in the "shaders" folder of assets1.pk3 - use notepad to open the .shader extension files to read the true shader names. Only if you cannot find a shader that corresponds to the game texture you want to change should you use the actual path of the texture file as the shader name. Hope this helps you ^^
Incidentally, it is also possible to rig normal base JKA entities to remap shaders in game through normal map editing (no mods required)... though I don't think I've ever once seen it used in a custom map built from scratch o.o...
finally a good answer! thank ya seto :bows: