Texturing and modeling clothes and accesories -1 reply

Please wait...

PaulMuadDib

I must not fear...

50 XP

23rd May 2005

0 Uploads

27 Posts

0 Threads

#1 13 years ago

Is it absolutely necessary to model clothes and what not onto your model? Couldn't a skin do that? Or is the process for knowing how the model will look once skinned? I mean I have no problems cursing at my computer for a few more weeks because the model doesn;t look right and there's no one else to vent on. And for texturing, that guves a better sense of what the finished product would look like once skinned? If I'm wrong in any of these absumptions please do correct me. I'm still learning and if you just nod your heads and agree I'll never do that, learn that is. And if you think I'm asking too many questions and are getting fed up with me...tell me to shut up and do us all a favor...




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#2 13 years ago

First of all, a skin IS a texture. A skin is the texture that's wrapped around the model. Without a texture, there is no skin. Secondly, most skinners use ModView to view how the skin will look on the model as they skin it. This is mostly for reskins, I gather, but it's a very handy tool, if somewhat awkward to set up for the first time. Other than that, I'm having trouble understanding your paragraph. Whether it's because it's almost midnight or because I have trouble with blocks of text, I know not.




PaulMuadDib

I must not fear...

50 XP

23rd May 2005

0 Uploads

27 Posts

0 Threads

#3 13 years ago

So what your saying Inyri is that I need to texture the model in order to skin it, or that the skin is the texture for the model...Ok, I think I've confused the both of us...Anyways, what was I saying...Oh yeah, the moddeling of accesories onto the base model...I.E. clothes and what have you. Is that necessary for a better looking model or for the skins to work better on the finished product? I hope this helps you...Because I think I just lost myself in my own curiosity...




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#4 13 years ago

Hehe I'm easily confused, so don't feel bad ;) Editing a model is probably more complicated than it's worth, so I wouldn't suggest going that far. The "skin" as it's termed is the texture files (tga's, png's, jpg's, etc) which make up the texture on the model; these items are "wrapped" around the model to give it its texture. Reskinning can be anywhere from graphical touch-ups to a model's pre-existing skin to completely retexturing it, whether it be from a photograph source (called photo-sourcing) or textured by hand. There is a difference between a "skin" and a "skin file", so make sure you keep those separated in your mind. Skin files are simply files telling which textures to go on which parts of a model.




PaulMuadDib

I must not fear...

50 XP

23rd May 2005

0 Uploads

27 Posts

0 Threads

#5 13 years ago

And the "skin" would be the actual texturing done to the model? I think I'm getting it now...




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#6 13 years ago

Yep, or so I've been led to believe winkx.gif Here's an example of a skin: femalelegs8sn.th.jpgtorso017zk.th.png Those images will be wrapped around the leg and torso portions of the model. They are both examples of textures skinned from scratch. I did, however, use the shape of the original texture as a guide, otherwise you would get your textures not wrapping properly around the model.




PaulMuadDib

I must not fear...

50 XP

23rd May 2005

0 Uploads

27 Posts

0 Threads

#7 13 years ago

And I take it that's what UVW mapping is for...taking the original shape of the model so that "skin files" will fit properly onto the model...Wow, ask one question have so many others answered...




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#8 13 years ago

Amazing, isn't it? UVW mapping takes the faces of the model and "unwraps" them so that you can paint the texture onto a flat surface. The texture will then re-wrap onto the model. This is why UVW mapping is important -- if you do it poorly, your textures will be stretched or squished, or misaligned.




PaulMuadDib

I must not fear...

50 XP

23rd May 2005

0 Uploads

27 Posts

0 Threads

#9 13 years ago

Before I jump to mapping...I need to work on making the model...I hate female physiques already...too many curves...What would be the best method you would suggest...anyone...I'm open to suggestions...anything...




Inyri Forge VIP Member

[Insert User Title Here]

55 XP

15th March 2005

0 Uploads

25,940 Posts

0 Threads

#10 13 years ago

There are modelling tutorials in the Tutorial sticky. Almight_gir wrote a good one that can get you started.