The Blue Rose -1 reply

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AshuraDX

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10th May 2009

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#1 8 years ago

Here's my new gun model : The Blue Rose If you played devil may cry 4 then you'll most likely know this gun

anyway here are the pics :

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and here are the wires :

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[COLOR=Wheat] [COLOR=Black]789 verts 1576 tris[/COLOR][/COLOR]

I'll put the model ingame now and make some new effects next update will be in at 17:20/5:20 pm GMT+1




The_Corto

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#2 8 years ago

Now all we need is a proper Nero model. Maybe someone can pay a visit to Facepunch forums, you will never find a more wretched hive of scum and villany and haxxors and rippers.




AshuraDX

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#3 8 years ago
The_Corto;5364222Now all we need is a proper Nero model. Maybe someone can pay a visit to Facepunch forums, you will never find a more wretched hive of scum and villany and haxxors and rippers.

I hope you're joking I prefer a half accurate dante reskin over an ported model




The_Corto

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#4 8 years ago
AshuraDX;5364223I hope you're joking I prefer a half accurate dante reskin over an ported model

I think I made it clear that I hate Facepunch community for all their depravity and total lack of talent. I thought you would understand my Obi-Wan-Quoting innuendo.




AshuraDX

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#5 8 years ago

I just fixed a few things at the model that where inaccurate (I even missed a part)

Spoiler: Show
fixedr.png



The_Corto

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#6 8 years ago

Looks great, try to rework the hammer and the UV on the trigger, looks like front (a probably the back of it) doesn't have texture space assigned. Make a nice specular map (don't do the cheap increase of contrast trick please) and it should look really good in the game. Also, render an ambient occlusion pass to texture and apply it as a multiply layer over the rest of the layers, that should give a better overall look to it.




AshuraDX

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#7 8 years ago

I just did that ambient occlusion render but... something about it is strange.... look :

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that black triangle down there... I dont know where it came from O.o




The_Corto

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#8 8 years ago

That must be something overlapping, check your uv map. Also, you are going to need to put a little extra more effort unwrapping the cannons. Take a little more time and apply a cylindrical projection to the cannon tubes. With such a nice model you shouldn't slack when you reach the texturing stage (I know is boring, been there myself). I've seen often many half-assed models with perfect uv maps looking great just because it allows for much detailed texturing. If you pair up this model with a great uv map it could end up looking terrific.




AshuraDX

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#9 8 years ago

yeah I know I'm often lazy at my uv maps I guess I'll just keep everything as it is (unless the hammer,trigger and tubes) and edit the rest




The_Corto

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#10 8 years ago

Take your time. It's better to take longer and achieve better results.




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