katanamaru;4931550For a wider arc I think when I open the arms up in the animation that will work. I'm making the SA two handed lightning now and I think that will affect the lightning's arc.
That should work. I haven't looked too deeply into the coding, but I'm pretty sure it bolts the effect to the position of the hand bone.
katanamaru;4931550For a wider arc I think when I open the arms up in the animation that will work. I'm making the SA two handed lightning now and I think that will affect the lightning's arc.
You can also split the origin the same way in the effect file, and it should be a tad easier. ;)
Bliznez and I both work on the Tales of the Sith Lords mod so I'm already making the SA 2hand lightning for that, but what do you mean by splitting the origin? Something like changing how the lightning leaves the players hands? I would like to know.
Make separate segments with only the origins changed. Like this: Electricity { name Lefthand spawnflags org2OnTrace origin 0 -10 -1 0 -7 1 ... } Electricity { name Righthand spawnflags org2OnTrace origin 0 10 1 0 7 1 ... } Change the origin values depending on how far apart the hands are. Note that because of this spawnflag, both bolts will end on the same location. If you don't want that, you need to set a origin2.
how would that be set right and what files is they going to be in with 2 handed lightning ? so right and left hans shot the lightning ? is it somthing there needed to be coded in JKA MP source codes or is it just the EFX files ?
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