This game hates me.... -1 reply

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Ryojin

lolwut?

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8th September 2006

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#1 11 years ago

Well... Maybe not so much the game, as the programs that I have to use to get my mods ingame...

So I've been making a saber. It's a simple one, but it has been giving me a hell of a lot of problems...

First off, I made it in Maya 8.0. There are no converters for it to get it into md3 format. That's fine, I work around that. I convert it to .obj to get it into 3dsmax. So I try to convert it to md3 from there, but there turns out to be a problem with the converter that makes it impossible to use. So I convert it to .3ds and open it in gmax. So I finally have it in a program with a working converter to md3.

A quick check of the amount of verts on my saber says around 300, I think 346 or something like that. So I convert it to a .md3 so I can open it in md3view and convert that to .glm to use ingame.

That is where my problem comes in...

Somehow my model jumped up to 1221 verts while converting it to .md3. This has never happened to me before, and it's extremely annoying to go through all that trouble only to have that damned error slapped on me.

So, what I need to know... Does anyone here have any fixes to my problem? Hopefully this will be the last one I encounter with this damned weapon...

Thanks for any possible solutions...


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Inyri Forge VIP Member

[Insert User Title Here]

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15th March 2005

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#2 11 years ago

Either remove some polies or chop it into multiple objects.




Ryojin

lolwut?

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#3 11 years ago

Argh, I figured that would be what I would have to do... Alright, thanks...

Too bad I am not familiar at all with 3dsmax or gmax... That would make things much easier on me... Only Maya do I know very well... >.


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Jose Carlos

Why? Cause normal is boring.

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29th March 2006

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#4 11 years ago

No, you don't have to chop it up or remove stuff. You have to use smoothing groups. Every face without a smoothing group gets separated from the rest of the mesh and that's what's taking your vert count up.




Ryojin

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#5 11 years ago

And that's where you would lose me, as I do not know that much about 3d modeling yet... Care to explain it a little more in depth for me? This does seem to be the sort of thing I should know...


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Jose Carlos

Why? Cause normal is boring.

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#6 11 years ago

It's under the "polygon" modifier. You select the faces you want to be smoothed (in your case this would probably be all of them), scroll down 'till you see a table of 32 numbers and select one of them. This will add all selected faces to that smoothing group. Like this.

Spoiler: Show
ex1.jpg

You might see something like this.

Spoiler: Show
ex2.jpg

This is because the selected faces have different smoothing groups. You can click on the boxes to assign all of the faces to that smoothing group, but it won't erase the other one. To erase one smoothing group and use only the other, you have to click on the "clear all" button and then assign a smoothing group.




Ryojin

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#7 11 years ago

Ah, thanks, this will hopefully help a lot... Now to try to work this out without any issues coming up...


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Ryojin

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#8 11 years ago

Whoo! It worked! Thanks a lot for your help, Jose. It took forever to get it to the point where I can actually get it ingame, and I would have never figured out that way to fix my problems on my own...

Now to just properly skin it and mebbe add in a decent shader to it... (I hate shaders, they annoy me)


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