Tiling textures -1 reply

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NAB622

EAT ME!

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8th October 2005

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#1 9 years ago

I'm looking into making a lot of textures soon, and I'm wondering...how do you make your textures tile seamlessly? Are there any techniques/tools you recommend for the job? I plan on using Genetica very heavily, but it probably won't be enough.




lassev

Degenerate scripter

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21st June 2004

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#2 9 years ago

Ho... I hadn't even heard of this Genetica program before. Interesting looking stuff.

I simply do it manually in Photoshop. Tedious work but then again I'm no texture wizard and most textures I make don't need to tile or are easy to make so. Sorry, but can't help you, I just wanted to comment on Genetica...




Guest

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#3 9 years ago

Photoshop is my first choice when it comes to the organic textures that needs tiling. I am not sure if this method will work on other textures such as walls and floors, but it will probably work if you do not use the clone stamp tool that is used for organic textures.

First, if you have a texture thats 1024x1024 you use the offset tool and offset by ½ of the textures length and width, so offset = 512x512. You will get a result like this:

offset.jpg

After that, you can just use the clone stamp tool. Basically you hold the ALT key and press at an area that you will "Copy". Then you just left click at the place where you will paste the area that you copied.

If this method is unclear please ask whats unclear.

Also, this procedure wont work on certain textures, but then youll just have to use the smudge brush and then sharpen where you smudged.

You could probably use this on wall textures, but then you might have to use different tools.




Guest

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#4 9 years ago

Yeah, I use photoshop. There are a few good tutorials out there, get digging! :p




Jonny2199

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18th September 2005

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#5 9 years ago

GIMP! It can look terrible at times, but it is free. Go to Filters>Map>Make Seamless. If it's a sandy ground texture it will work, but if it's something like wallpaper, more effort is needed (you need to line things up in advance). This method is probably a bit too much "trial and error" for some.




NAB622

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#6 9 years ago

Thanks, Juggernut, that helps a LOT. I had to read your post a few times, but I understand exactly what you're saying. That's the most awesome way I've ever seen to tile textures.

Jonny2199;4925404GIMP! It can look terrible at times, but it is free. Go to Filters>Map>Make Seamless. If it's a sandy ground texture it will work, but if it's something like wallpaper, more effort is needed (you need to line things up in advance). This method is probably a bit too much "trial and error" for some.[/QUOTE] Might try this out. I knew it existed, but I've forgotten what results it gives.

[QUOTE=Spineless;4925399]Yeah, I use photoshop. There are a few good tutorials out there, get digging! :p

Oh, I will. But I prefer local advice from trusted people who definitely know what they're doing to random tutorials.




Pande

Sexeh like teh gizmo

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#7 9 years ago
Jonny2199;4925404GIMP! It can look terrible at times, but it is free. Go to Filters>Map>Make Seamless. If it's a sandy ground texture it will work, but if it's something like wallpaper, more effort is needed (you need to line things up in advance). This method is probably a bit too much "trial and error" for some.

NO. That tool is useless unless your textures has like 0 depth of field.

The best way I find in GIMP is open the image, Ctrl + C, Offset by x/2 y/2, paste, make paste new layer (Shift + CTRL + N) , erase the edges with a large soft brush ( fuzzy circle 19 x 10 scale) and then merge all. CTRL + C. Then, offset again so all the edges from the first offset still visible are in the middle. Paste, erase the outside again.

Done. Basically, this only works for textures like say grass, gravel, carpet, or whatever. When you start getting into shapes, you often have to edit pixel by pixel but its easy enough once you get the hang of it.

When creating a texture in say Radiant or with just shapes, always keep tilability in mind ofc. Also, don't forget you can defeat tiling in Radiant also by adding more shapes. Good way to make your mapping more detailed. For example, YUCK doesn't tile on the x axis so... lets put a bracing in between each repeat. Put a light in the bracing. Put a steel rod holdin the bracing onto the ground. Put a circular washer plate on the ground and place bolts so that it doesn't sink into the ground. Put bolts on the bracing so that it looks like its attached to the wall. Put Bracing between the bracings.

BOLT THEM TOO. ADD LIGHTS DESTROY ONE OF THE BRACINGS BETTER: MAKE IT DESTROYABLE BEVEL ALL YOUR EDGES ADD SOME SORT OF MACHINE WITH GAUGES AND... BOLTS.

Ok.. you get the idea no I hope that is how to map/texture/go insane.

:)




Authuran

Queef Richards

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#8 9 years ago
lassev;4925340Ho... I hadn't even heard of this Genetica program before. Interesting looking stuff.

Did you just call him a ho?




Pande

Sexeh like teh gizmo

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#9 9 years ago

Uh no, he said Ho in its old english term.. sort of like 'ah...' but can also be used for a sort of 'wait a sec' like 'Ho... say you that the earth is round? Madness hath cursed you!'




Guest

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#10 9 years ago
Pande;4927337Uh no, he said Ho in its old english term.. sort of like 'ah...' but can also be used for a sort of 'wait a sec' like 'Ho... say you that the earth is round? Madness hath cursed you!'

A lot of Old English terms aren't taken the right way anymore...