Timeshift Beta Suit -1 reply

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Dark_Diablos

Slightly cooler than a n00b

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28th November 2008

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#1 10 years ago

Hi. For a long time now I've been wanting to change this skin I made ages ago.

Timeshift Darklier, Jedi Knight 3 Downloads, Jedi Knight 3 Celebrities

The main part I want is to get the visor to look glassy, just as Averus said. The only way I've found out is by covering envchrome over the visor completely. However the shine and effect matches the one covering the armour, making it look a tiny bit silly. I tried removing shader over certain aspects of the armour and head, making only the metallic parts and visor have an effect. Despite that, the skin lost its quality, and I couldn't stand it. Is there any way at all to get a effect env effect on the visor and have another different effect on the armour? I don't think I can sacrifice much to make this happen.

Or is this not do able because the visor isn't a separate skin?

I'm open to advice.

Funny though, the shader effect greatly improves the skin, but I'm not really offended by this.




yodaman123

The faceless....

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6th April 2007

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#2 10 years ago
Dark_Diablos;4778976Hi. For a long time now I've been wanting to change this skin I made ages ago. Timeshift Darklier, Jedi Knight 3 Downloads, Jedi Knight 3 Celebrities The main part I want is to get the visor to look glassy, just as Averus said. The only way I've found out is by covering envchrome over the visor completely. However the shine and effect matches the one covering the armour, making it look a tiny bit silly. I tried removing shader over certain aspects of the armour and head, making only the metallic parts and visor have an effect. Despite that, the skin lost its quality, and I couldn't stand it. Is there any way at all to get a effect env effect on the visor and have another different effect on the armour? I don't think I can sacrifice much to make this happen. Or is this not do able because the visor isn't a separate skin? I'm open to advice. Funny though, the shader effect greatly improves the skin, but I'm not really offended by this.

I am not totally sure, but I think you leave the skin itself normal, and lead the shader skin to a modified tga with an alpha channel. I am not so sure of this though, but I've hear something similiar to what I am saying.




Dark_Diablos

Slightly cooler than a n00b

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28th November 2008

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#3 10 years ago

Wish I remembered to add this but I'm not fluent in shaders. I only know how to take them from other files, and change them to a certain extent, to how I like them. So I'd need examples or something. Sorry.




AngelisFX

The Internet ends at GF

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23rd September 2008

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#4 10 years ago

It would have to be a seperate part or skin for the part for it to work with that type of shader on it, but like yodaman said you could use a type of shader with layers but it will only affect the part that you what sorry, so in any case find a modeler to edit and make you a sep visor part for the model and assign a texture to it and it will work just fine.




.Raschu.

Teh JK2 player

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8th August 2008

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#5 10 years ago

why don't you make a spec map and add extra light to the visor, I mean try to add the 'white' to make it look glassy, not sure if that can be done in PS though.




Dark_Diablos

Slightly cooler than a n00b

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28th November 2008

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#6 10 years ago

Sort of solved the problem out myself at the expense of a bit of metal being glassy. Luckily the faceplate was a separate file, so I made a new texture, redirected it to that and then made the visor dominate over the original mask. If that made any sense at all. Anyways, I might try out that spec idea Raschu, to add onto it. Thanks for the help everyone.