*sigh* I AM sorry to be troubling people again with these mapping problems but the tutorial cannot help me with these problems.
(1)Lifts: I'm trying to make it so when you go near the lift rather than on it, it will work. I have tried using triggers but they aren't working so this is problem no. 1.
(2)Breakable Objects: I'm looking for a way (if any) to make breakable objects respawn over time or with a switch. This I just can't figure out!
Thanks for all the help in advance.
[COLOR=Navy]I can't to make that, what did you ask in the 2), but I think I could help in the first...could you write here, what did you set to the trigger, what to the elevator, and how did you put the trigger and the elevator?[/COLOR]
trigger at top. (target t27, wait 5, trigger multiple)
trigger at bottom. (same as above)
lift. (height 448, target t27, func_plat)
hope this helps
The lift should have a targetname, not target. It should be targeted, not targeting.
it's still not working. i changed the target on the triggers to lifthanger and changed the targetname on the lift to lifthanger. i used the map. files that came with Gtk 1.4 and the layout is near enough the same but that didnt work either...
Hooray! I found a tutorial that showed me what I was doing wrong. It was all about the speed, delays and wait functions so that's fixed now. Thanks for all the help but I still have the other problem (1). Any ideas how to do that?
I don't think it's possible to do that with a func_breakable. You might be able to do it with a door that requires damage to activate, and plays an explosion effect when it gets opened.
Oh. Thats a disapointment. Ok then, thanks for the help anyway.
No no, you can probably do it with some trickery. :D
A script can do it for sure. It'll just be a little involved. But that's probably a little more involved than you want to get.
No no, I'm here to learn (and to Map lol) but If you could maybe point me in the direction of a tutorial or something that might help me a little, that would be great.