Trouble with mapping (once again) -1 reply

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Uber Yoshi

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6th November 2008

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#1 9 years ago

*sigh* I AM sorry to be troubling people again with these mapping problems but the tutorial cannot help me with these problems.

(1)Lifts: I'm trying to make it so when you go near the lift rather than on it, it will work. I have tried using triggers but they aren't working so this is problem no. 1.

(2)Breakable Objects: I'm looking for a way (if any) to make breakable objects respawn over time or with a switch. This I just can't figure out!

Thanks for all the help in advance.




jk3editor

Retard Hungarian Modder

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21st August 2008

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#2 9 years ago

[COLOR=Navy]I can't to make that, what did you ask in the 2), but I think I could help in the first...could you write here, what did you set to the trigger, what to the elevator, and how did you put the trigger and the elevator?[/COLOR]




Uber Yoshi

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#3 9 years ago

trigger at top. (target t27, wait 5, trigger multiple)

trigger at bottom. (same as above)

lift. (height 448, target t27, func_plat)

hope this helps




lassev

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21st June 2004

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#4 9 years ago

The lift should have a targetname, not target. It should be targeted, not targeting.




Uber Yoshi

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#5 9 years ago

it's still not working. i changed the target on the triggers to lifthanger and changed the targetname on the lift to lifthanger. i used the map. files that came with Gtk 1.4 and the layout is near enough the same but that didnt work either...




Uber Yoshi

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#6 9 years ago

Hooray! I found a tutorial that showed me what I was doing wrong. It was all about the speed, delays and wait functions so that's fixed now. Thanks for all the help but I still have the other problem (1). Any ideas how to do that?




NAB622

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8th October 2005

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#7 9 years ago

I don't think it's possible to do that with a func_breakable. You might be able to do it with a door that requires damage to activate, and plays an explosion effect when it gets opened.




Uber Yoshi

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#8 9 years ago

Oh. Thats a disapointment. Ok then, thanks for the help anyway.




NAB622

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#9 9 years ago

No no, you can probably do it with some trickery. :D

A script can do it for sure. It'll just be a little involved. But that's probably a little more involved than you want to get.




Uber Yoshi

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#10 9 years ago

No no, I'm here to learn (and to Map lol) but If you could maybe point me in the direction of a tutorial or something that might help me a little, that would be great.




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